Workshops

Sep 19 2017 to Sep 26 2017

TouchDesigner Introductory Workshop

TouchDesigner is a visual development platform for making interactive 3D art, multi-screen interactive experiences, museum exhibits, data visualizations, architectural projections, live visual performances, and more. For everyone who wants to get a fast track start on working with TouchDesigner, this workshop will provide a good basis to gain an initial understanding on workflow, concepts and techniques while equipping attendees with the knowledge to start creating interactive / generative setups.

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Sep 23 2017 to Sep 30 2017

Objective Functions: Creating Images with Neural Networks

How are advances in artificial intelligence changing aesthetics? What are new kinds of images we can create today, that we could never create before?  In this two-part workshop we will study neural networks, and how algorithms originally designed to allow computers to recognize the objects in photographs have been repurposed to instead create new images

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Oct 5 2017 to Oct 12 2017

Biomedia: Caring for Home-Grown Cultures


Learn to make biological media at home and start growing cultures of attractive and intelligent slime mold (a.k.a Physarum Polycephalum). Sarah Choukah will introduce slime mold's amazing potential for collaboration at the intersection of art, science and technology. Participants will learn how to transform their kitchens and closets in safe, mini Physarum biolabs. They will leave the workshop with a feeding and growing kit, as well as their own new pet slime mold.

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Oct 17 2017 to Oct 24 2017

Intro to Electronics for Artists

Learning the basics of electronics is vital for anyone looking to create interactive or new media work. This workshop, geared to artists, is for those new in electronics, or for those who need a refresher. You will learn the basics of electricity starting with Ohm’s Law and work your way up to building simple digital circuits with CMOS chips, transistors and LEDs. You will learn how to interface these circuits with motors, sensors and other devices.  

Dates: Tuesday October 17 and 24

Time: 7-10pm

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Oct 21 2017

Generative Poetry

Learn the basics of algorithmic poetry by exploring several different ways of writing poems with rules, both on the computer and off. Participants will learn some of the history of computer-based poetry, get hands-on opportunities to write algorithms that produce poetry, and collaborate with other participants to write and share rules-based poems. This workshop will be accessible to poets with no prior experience with coding, as well as coders with no prior experience writing poetry. So come learn how to write poetry with code!

Date: Saturday, October 21

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Oct 28 2017 to Nov 4 2017

Heavy Lifting, Light Machining

Have you ever wanted to attach something to your motor? Or use gears? This workshop is an introduction to basic mechanics and basic machining. Learn how to operate the mill and the lathe for making a motor coupling and shaft keyway, for a bore fitted gear. Students will learn some basic mechanics and understanding of how to use precision and measuring tools. This workshop will cover the basis of how a lathe works, how to set it up and operate it and the basis of how a mill works, how to set it up and operate it for simple machining. 

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Nov 7 2017

Intro to Op Amps and Analog Electronics

Maybe you've struggled to get a wider range of values from a sensor into your Arduino. Maybe you're interested in building an analog synth.  Maybe you are a sound artist who wants to build a microphone preamp, or a mixer. You might not know it yet, but Op-amps are what you need in your life!

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Nov 11 2017

Projection Mapping for Artists

This workshop is intended for artists interested in working with videos and projections for art installations of any size.

We will go over the fundamentals of projection mapping like projector types, lumens and perspective, as well as introducing the group to Isadora (theatre VJ software, node-based)  great for composing multiple videos and mapping them to 2D and 3D surfaces. We will also discuss conceptual development, best practices, live-event optimization, and free online resources for footage.

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Nov 14 2017 to Nov 21 2017

Intro to Processing for Artists

Learn the basics of Processing, an indispensable programming tool for artists. Join Tess Sutherland as she teaches the ABC’s of algorithmic drawing and interactive animations. Session 1 will teach the basics of drawing with code. Session 2 will show how to animate code through parameterization, and how to interface the mouse and keyboard with your creations. In both sessions, Tess will show examples of a wide range of artworks made with Processing and identify further resources for students.

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Nov 25 2017

Light, Performance and the Stage: Projection Mapping for Theatre

Build on the foundational skills of projection mapping by designing a functioning theatre set with light! This course will invite actors to collaborate with workshop participants to design an assigned scene, which will feature projection mapping as both a narrative device and set design technique. The class will be divided into groups of two projection mappers and one or two actors.

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Past workshop
Oct 24 - 25, 2015

Intro to Electronics for Artists (Series)

Learning the basics of electronics is vital for anyone looking to create interactive or new media work.  This workshop, geared to artists, is for those new in electronics, or for those who need a refresher.  You will learn the basics of electricity starting with Ohm’s Law and work your way up to building simple digital circuits with CMOS chips, transistors and LEDs.  You will learn how to interface these circuits with motors, sensors and other devices.  Fear not: math will be kept to a minimum in this workshop.

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Past workshop
Oct 23, 2015

Trans-Dimensional Photo Filters

Ever wanted your own psychedelic selfie station? Learn how to make one using an in-browser tool to post-process a webcam stream and see your creations come to life.

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Past workshop
Oct 20 - 27, 2015

3D Scanning/Modelling/Printing (Series)

In this workshop series, participants will follow the workflow of 3D scanning an object, manipulating the model, exporting the files and printing the object on a 3D printer. Participants will work with the NextEngine 3D scanner and Ultimaker 2 printers.  What would Warhol make?

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Past workshop
Oct 10, 2015

Mind-controlled Art

Learn how to use Muse, a wearable brain-sensing device developed by InteraXon, to create mind-controlled artworks. Import data into Arduino, Processing or MaxMSP to drive visualizations, make things move, illuminate, and more! You do not need to have a Muse brain-sensing device to participate. We will have them available for use throughout the workshop.

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Past workshop
Oct 6 - 13, 2015

Large-Scale Light Art (Series)

Learn how to control robotic lights, theatrical dimmer units and addressable RGB LEDs!  Participants will explore different ways of controlling sample lighting units (provided) using Arduino, Processing, and openFrameworks, and will consider ways that a small breadboard circuit can be scaled up to a large artwork. We will have samples of many different types of lighting fixtures to control, and discuss ways that you can create your own lighting fixtures.

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Past workshop
Sep 22, 2015

Handcrafted Videogame Controllers

Participants will learn to make videogame controllers out of traditional crafting methods and the Makey Makey, a device that interfaces with computers to register alternative controls. This workshop is in association with the emerging artist exhibition There Should Be Gardens in the gallery space from September 2 - 26, 2015.

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Past workshop
Sep 15, 2015

Interactive Text Games in Twine

In this workshop participants will explore the possibilities of interactive fiction by writing multi-linear stories and personal choose-your-own-adventure videogames in Twine, software for creating hypertext-based videogames. This workshop is in association with the emerging artist exhibition There Should Be Gardens in the gallery space from September 2 - 26, 2015.

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Past workshop
Sep 10 - 24, 2015

The Drone Project

Drones have a complex image, not least due to the fissure between drones as surveillance and weapons, and drones as recreation and art. The Drone Project at InterAccess will engage drones of the latter category—small quadcopters—as tools of creative investigation. This may include using drones to make art, using drones as art, and using drones as the subject of art. 

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Past workshop
Sep 8, 2015

signalJam~

signalJam~ is an event for live coding audio compositions for users of Max MSP or Pure Data. This event is all about play, experimentation and improvisation. This is not a workshop, rather it is a creative play space for all levels of skill.

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