Workshops

Apr 29 2017 to May 6 2017

Exploring Fiber as Installation: Techniques and Materials

This two part workshop intensive will provide a survey of textile and fiber materials and techniques, including water soluble fabrics, combining specific techniques with experimental approaches to making. 

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May 13 2017

Solution Culture: Hydroponics for Creative Practice

Emerging artist and environmental steward Paul Chartrand will lead participants through an introductory course to hydroponics and creating customized soil-less gardening systems for artistic and expressive applications. Using recycled materials, each participant will be guided through the construction of a simple mechanism that can both aerate and pump water to plants. Participants will also be introduced to essential supplies and local suppliers for building on knowledge acquired in the workshop and completing a hydroponic system on a larger scale.

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May 16 2017 to May 23 2017

Intro to Electronics for Artists (Series)

Learning the basics of electronics is vital for anyone looking to create interactive or new media work. This workshop, geared to artists, is for those new in electronics, or for those who need a refresher. You will learn the basics of electricity starting with Ohm’s Law and work your way up to building simple digital circuits with CMOS chips, transistors and LEDs. You will learn how to interface these circuits with motors, sensors and other devices.  

Dates: Tuesday May 16 and 23

Time: 7-10pm

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May 30 2017 to Jun 6 2017

Intro to Processing for Artists (Series)

Learn the basics of Processing, an indispensable programming tool for artists. Join Tess Sutherland as she teaches the ABC’s of algorithmic drawing and interactive animations. Session 1 will teach the basics of drawing with code. Session 2 will show how to animate code through parameterization, and how to interface the mouse and keyboard with your creations. In both sessions, Tess will show examples of a wide range of artworks made with Processing and identify further resources for students.

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Jun 10 2017

Sonic Geography

Join sound artist and sonic adventurer Dan Tapper for an exploration into sound and place. The workshop will focus on delving into the often-overlooked sounds of the world around us through sound walking and field recording exercises.  These exercises and recordings will inform the development of unique and bespoke digital systems and performance instruments allowing participants to perform and manipulate real world sounds through psycho geography, maps and interactive interfaces.

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Jun 17 2017

Sensing Installations: Interfacing Processing with Arduino

Learn how to create coded animations and video effects that respond to their environments using two ubiquitous and open source coding tools: Processing and Arduino. Tess Sutherland will demonstrate the powerful capabilities of interfacing Arduino and Processing in a variety of examples of interactive art. By the end of the session students will use inputs and outputs to create tangible interactivity in their projects, and leave this workshop with the ability to create a tangible output from their code as well as use real-world inputs to drive their work.

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Jun 20 2017

Intro to 3D Printing for Artists

Learn how to use 3D printers safely and creatively in this introductory workshop. Amir Far will introduce some of the powerful capabilities of 3D printing for art making contexts, and give guidance on proper usage and maintenance of 3D printers. Students will learn prepare 3D models to be printed using Cura, and then learn how to set up, use, and clean the 3D printer.

Date:  Tuesday June 20

Time: 7-10pm

Registration Fee: 

Annual Studio or Workshop Pass Discount $45

Regular Price $60

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Jul 4 2017

Pocket Sized Radio Transmitter for Installation and Performance

Get started with radio art by learning how to make a battery powered radio transmitter for use in sound installations and performances. Simplify installations with wireless connectivity, or experiment with the sounds of radio interference. 

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Jul 25 2017

Atari Punk Console

Make your own DIY sound synthesizer! Learn about the 555 chip, practice your soldering and circuit building skills, and make some old school sounds with the Atari Punk Console!

The APC is a simple noisemaker circuit that is famous for its simplicity, elegance, and endless permutations. We’ll provide you with all the components and tools necessary to build this legendary gizmo, and we’ll guide you through the build and help you understand how electronic circuits work. 

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Past workshop
Aug 8 - 9, 2015

Intro to Electronics For Artists

Learning the basics of electronics is vital for anyone looking to create interactive or new media work.  This workshop, geared to artists, is for those new in electronics, or for those who need a refresher.  Keeping math at a minimum, you will learn the basics of electricity starting with Ohm’s Law, and work your way up to building simple digital circuits with CMOS chips, transistors and LEDs.  You will learn how to interface these circuits with motors, sensors and other devices.  Fear not: math will be kept to a minimum in this workshop.

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Past workshop
Jul 30, 2015

Atari Punk Console

Make your own DIY sound synthesizer! Learn about the 555 chip, practice your soldering and circuit building skills, and make some old school sounds with the Atari Punk Console! In collaboration with Maker Festival.

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Past workshop
Jul 27, 2015

3D Scanning

In this workshop you will learn how to scan an object using the NextEngine 3D scanner, work with the NextEngine software, modify the model and export it for 3D printing.  This event is a Satellite Event of Maker Festival.  All participants will receive a Member rate ($45) for this workshop.

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Past workshop
Jun 30, 2015

Intro to Rhino 5

Rhinoceros is a powerful 3D modelling software that can be used for many applications.  In this introductory workshop you will learn to navigate Rhino 5 and create 3D models that can be exported for printing. 

 

From Rhino3d.com: 

Rhino can create, edit, analyze, document, render, animate, and translateNURBS* curves, surfaces, and solids, point clouds, and polygon meshes. There are no limits on complexity, degree, or size beyond those of your hardware.

Special features include:

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Past workshop
Jun 25, 2015

signalJam~

signalJam~ is an event for live coding audio compositions for users of Max MSP or Pure Data. This event is all about play, experimentation and improvisation. This is not a workshop, rather it is a creative play space for all levels of skill! 

This event is pay-what-you-can, with a suggested donation of $10.  To track enrollment, please register ahead of time.

 

Rules of signalJam~:

Because of the open nature of this live coding session, we need to set some perimeters to ensure that it is fun and accessible for everyone.

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Past workshop
Jun 23, 2015

3D Modelling for 3D Printing

Have you still not used a 3D printer yet?  We've got two new Ultimaker 2 3D printers and a NextEngine 3D scanner in the studio, so you should learn to 3D model so you can 3D print.  In this workshop you will be introduced to 3D modelling using 123D software, and learn the design rules for 3D printing, how to prepare your files, choose filaments, and set up the 3D printer to print (you'll print, too!).

What to Bring:

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Past workshop
Jun 11 - 18, 2015

Max for Ableton Users

This is an exciting time for electronically produced sounds because the lines between instrument, environment, gesture, and performance are all mixing into a pumping aural cocktail. In these workshops you will learn basic approaches and techniques used to create interactive and generative sonic experiences. This is ideal for participants looking to create interactive audio installations or learn some nifty tricks to enhance their audio performances with technology.

 

Part 1: Introduction to Max For Live and MSP

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Past workshop
May 28, 2015

Interfacing Arduino and Max 7

Custom electronics allows you to create unique interfaces and experiences for your interactive installations. Learn how to approach electronics projects from a graphical flow programming approach. Connect switches and sensors to Audio and Video, or control output like LED's based off of audio and video events!

Materials: We'll loan you an Arduino for the workshop, which you're welcome to purchase at the end of the workshop if you like.

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Past workshop
May 16, 2015

Wearables and Collaborative Performance

In this full-day workshop you will learn to use Bluetooth and Arduino (in the form of the LightBlue Bean) as well as various body sensors to create generative designs through collaborative performance. You will get your feet wet with writing Arduino code, reading and managing sensor data, sending wireless messages and interfacing with Processing.  You'll learn to think conceptually about the body and its relationship to time, space, and technology.

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