Workshops

Mar 5 2017

Heavy Lifting, Light Machining

Have you ever wanted to attach something to your motor? Or use gears? This workshop is an introduction to basic mechanics and basic machining. Learn how to operate the mill and the lathe for making a motor coupling and shaft keyway, for a bore fitted gear. **New Date!**

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Mar 25 2017

Sonic Geography

Join sound artist and sonic adventurer Dan Tapper for an exploration into sound and place. The workshop will focus on delving into the often-overlooked sounds of the world around us through sound walking and field recording exercises. 

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Apr 11 2017

Machinima: Video Games as Found Footage

Still from ♥++ (Clint Enns, 2012)

Machinima: Video Games as Found Footage: Machinima is a genre of cinema in which video game footage is used to create movies or moving image art.  In this workshop, we will discuss machinima with regards to experimental found footage moving image practices.  In addition, we will explore techniques for creating your own machinima artworks.   

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Apr 18 2017 to May 2 2017

Interactive Installations in Max 7 (series): Intro to Max 7

This is the first in a three-part workshop series on Max 7 taking place at InterAccess during April: 18 (Intro to Max 7), April 25 (Fundamentals for Audio Projects), and May 2 (Detecting Movement with Real-Time Video). Sign up for the full series, or select one or two workshops to support your creative practice.

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Apr 29 2017 to May 6 2017

Exploring Fiber as Installation: Techniques and Materials

This two part workshop intensive will provide a survey of textile and fiber materials and techniques, including water soluble fabrics, combining specific techniques with experimental approaches to making. 

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Past workshop
Jun 23, 2015

3D Modelling for 3D Printing

Have you still not used a 3D printer yet?  We've got two new Ultimaker 2 3D printers and a NextEngine 3D scanner in the studio, so you should learn to 3D model so you can 3D print.  In this workshop you will be introduced to 3D modelling using 123D software, and learn the design rules for 3D printing, how to prepare your files, choose filaments, and set up the 3D printer to print (you'll print, too!).

What to Bring:

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Past workshop
Jun 11 - 18, 2015

Max for Ableton Users

This is an exciting time for electronically produced sounds because the lines between instrument, environment, gesture, and performance are all mixing into a pumping aural cocktail. In these workshops you will learn basic approaches and techniques used to create interactive and generative sonic experiences. This is ideal for participants looking to create interactive audio installations or learn some nifty tricks to enhance their audio performances with technology.

 

Part 1: Introduction to Max For Live and MSP

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Past workshop
May 28, 2015

Interfacing Arduino and Max 7

Custom electronics allows you to create unique interfaces and experiences for your interactive installations. Learn how to approach electronics projects from a graphical flow programming approach. Connect switches and sensors to Audio and Video, or control output like LED's based off of audio and video events!

Materials: We'll loan you an Arduino for the workshop, which you're welcome to purchase at the end of the workshop if you like.

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Past workshop
May 16, 2015

Wearables and Collaborative Performance

In this full-day workshop you will learn to use Bluetooth and Arduino (in the form of the LightBlue Bean) as well as various body sensors to create generative designs through collaborative performance. You will get your feet wet with writing Arduino code, reading and managing sensor data, sending wireless messages and interfacing with Processing.  You'll learn to think conceptually about the body and its relationship to time, space, and technology.

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Past workshop
May 7 - 21, 2015

Interactive Installations in Max 7: A 3-Part Series

NOTE: This is a 3-part workshop series taking place across three Thursdays: May 7, May 14, May 21. You are welcome to sign up for one workshop individually or all three.

In this workshop, we will learn the ins and outs of the Max 7 programming environment as well as some universal concepts to most programming languages as well as electronics. To do this, we will learn the basics of manipulating both pre-recorded and live video feeds in real-time!

Introduction to Max 7

Thursday May 7, 7-10pm

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Past workshop
Apr 16 - 30, 2015

Arduino for Artists: a 3-Part Series

NOTE: This is a 3-part workshop series taking place across three Thursdays: April 16, April 23rd, and April 30th. You are welcome to sign up for one workshop individually or all three.

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Past workshop
Feb 21, 2015

Intro to Interactive Art with Max 7

Max 7 is a perfect tool for artists learning to create interactive installations, particularly those which use camera or audio input. It's a graphical approach to programming, in which artists create "patches" by visually connecting objects which represent inputs, outputs and functions, rather than typing out lines of code.

We're going to learn how to use this powerful tool to create an interactive video piece!

 

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Past workshop
Feb 19, 2015

Vector Festival Workshop: Glitch.Jam.3

The return of Vector's immensely successful glitch.jam workshop!

What’s a Glitch.Jam? It’s part-workshop/ part jam, where Team Vector will walk you through the basics of circuit bending battery operated / plug and play gaming devices. We’ll show you how to crack them open, and how to employ a variety of techniques to create your own game glitches!

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Past workshop
Nov 29, 2014

The Craft of Electronic Fabrication with Rob Cruickshank

From Breadboard to Biennale.

Electronics is part art, part science and part craft. The workshop is about the craft, a topic often neglected in modern electronics education. 

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