Lightning in a Bottle: Mixed Reality Animation
The rise of 6DoF ("six degrees of freedom") controllers—wands you can move in 3D space—is one of the most exciting developments in XR today. In this advanced workshop, we’ll learn how to integrate volumetric drawing and modeling experiments into game engines and 3D animation packages. For our tools, we’ll be focusing on using the Unity game engine and anything we can connect it to; your goal can be to create anything from a conventional animated short, an interactive narrative to pure visual music to live puppetry.
Dates: Saturday April 6 & 13
Annual Studio or Workshop Pass Discount $90
Regular Price $120
What, if any, prerequisite knowledge should students have? Some experience in either animation or coding will be helpful, but not mandatory. Participants should be comfortable with experimental approaches in VR/AR.
About the Instructor: Nick Fox-Gieg is an animator and creative technologist based in Toronto. His film “The Orange” won the jury prize for Best Animated Short at SXSW 2010; his films have also screened at the Ottawa, Rotterdam, and TIFF film festivals, at the Centre Pompidou, and on CBC TV. Fox-Gieg was awarded an Eyebeam Fellowship in 2012, a Fulbright Fellowship in 2006, and has received media arts grants from Bravo!FACT, the Canada Council for the Arts, and the arts councils of Ontario, Pennsylvania, Toronto, and West Virginia. He holds an MFA from the California Institute of the Arts and a BFA from Carnegie Mellon University. Most recently, he’s been working on virtual reality and simulation projects at Framestore, Google Creative Lab, and the University of Waterloo. You can find his work at http://www.fox-gieg.com/
Questions? If you have any questions about the workshop or special requirements, please contact us at email@example.com. Cancellation and Rescheduling Policy: We are unable to accommodate attendee cancellations or refunds less than 1 week prior to a workshop or event. InterAccess reserves the right to cancel or reschedule this workshop if necessary.