Nov 25, 2017
This course will invite actors to collaborate with workshop participants to design an assigned scene, which will feature projection mapping as both a narrative device and set design technique. The class will be divided into groups of two projection mappers and one or two actors. Each group will be given the script for a 5-10 minute scene from familiar classic and contemporary theatre, and will spend the class negotiating, designing, building and finally showcasing their scene for the class and invited guests by projecting the light-set onto plinths, boxes and movable walls on stage.
Nov 14 - 21, 2017
Learn the basics of Processing, an indispensable programming tool for artists. Join Tess Sutherland as she teaches the ABC’s of algorithmic drawing and interactive animations. Session 1 will teach the basics of drawing with code. Session 2 will show how to animate code through parameterization, and how to interface the mouse and keyboard with your creations. In both sessions, Tess will show examples of a wide range of artworks made with Processing and identify further resources for students.
Nov 11, 2017
This workshop is intended for artists interested in working with videos and projections for art installations of any size. We will go over the fundamentals of projection mapping like projector types, lumens and perspective, as well as introducing the group to Isadora (theatre VJ software, node-based) great for composing multiple videos and mapping them to 2D and 3D surfaces. We will also discuss conceptual development, best practices, live-event optimization, and free online resources for footage.
Nov 7, 2017
In this workshop we'll learn the basics of op amps, (including why they are called "op-amps"!) You'll learn how to deal with their special power supply requirements, learn about some of the more common op-amp circuit configurations, learn about adding gain and offset to signals, and be introduced to using an oscilloscope to visualize analog voltages.
Oct 21, 2017
Join digital-poet David Jhave Johnston to trace a few histories of computational poetry, speculate on future poetry, and learn how to produce generative poetry.
The workshop is open to all, no specific skills required. The workshop will allow each to explore at a level appropriate to their experience: poets with no prior experience with coding, coders with no prior experience writing poetry, and everyone in between.
Oct 17 - 24, 2017
Learning the basics of electronics is vital for anyone looking to create interactive or new media work. This workshop, geared to artists, is for those new in electronics, or for those who need a refresher. You will learn the basics of electricity starting with Ohm’s Law and work your way up to building simple digital circuits with CMOS chips, transistors and LEDs. You will learn how to interface these circuits with motors, sensors and other devices.
Oct 5 - 12, 2017
Learn to make biological media at home and start growing cultures of attractive and intelligent slime mold (a.k.a Physarum Polycephalum). Sarah Choukah will introduce slime mold's amazing potential for collaboration at the intersection of art, science and technology. Participants will learn how to transform their kitchens and closets in safe, mini Physarum biolabs. They will leave the workshop with a feeding and growing kit, as well as their own new pet slime mold.
Sep 23 - 30, 2017
How are advances in artificial intelligence changing aesthetics? What are new kinds of images we can create today, that we could never create before? In this two-part workshop we will study neural networks, and how algorithms originally designed to allow computers to recognize the objects in photographs have been repurposed to instead create new images.
Sep 19 - 26, 2017
TouchDesigner is a visual development platform for making interactive 3D art, multi-screen interactive experiences, museum exhibits, data visualizations, architectural projections, live visual performances, and more. For everyone who wants to get a fast track start on working with TouchDesigner, this workshop will provide a good basis to gain an initial understanding on workflow, concepts and techniques while equipping attendees with the knowledge to start creating interactive / generative setups. While the first day will focus on interface and general concepts, the second date will focus on creating an interactive, video based sound generator.