Oct 17 - 24, 2017
Learning the basics of electronics is vital for anyone looking to create interactive or new media work. This workshop, geared to artists, is for those new in electronics, or for those who need a refresher. You will learn the basics of electricity starting with Ohm’s Law and work your way up to building simple digital circuits with CMOS chips, transistors and LEDs. You will learn how to interface these circuits with motors, sensors and other devices.
Dates: Tuesday October 17 and 24
Oct 5 - 12, 2017
Learn to make biological media at home and start growing cultures of attractive and intelligent slime mold (a.k.a Physarum Polycephalum). Sarah Choukah will introduce slime mold's amazing potential for collaboration at the intersection of art, science and technology. Participants will learn how to transform their kitchens and closets in safe, mini Physarum biolabs. They will leave the workshop with a feeding and growing kit, as well as their own new pet slime mold.
Sep 23 - 30, 2017
How are advances in artificial intelligence changing aesthetics? What are new kinds of images we can create today, that we could never create before? In this two-part workshop we will study neural networks, and how algorithms originally designed to allow computers to recognize the objects in photographs have been repurposed to instead create new images.
Sep 19 - 26, 2017
TouchDesigner is a visual development platform for making interactive 3D art, multi-screen interactive experiences, museum exhibits, data visualizations, architectural projections, live visual performances, and more. For everyone who wants to get a fast track start on working with TouchDesigner, this workshop will provide a good basis to gain an initial understanding on workflow, concepts and techniques while equipping attendees with the knowledge to start creating interactive / generative setups.
Jul 25, 2017
Make your own DIY sound synthesizer! Learn about the 555 chip, practice your soldering and circuit building skills, and make some old school sounds with the Atari Punk Console!
The APC is a simple noisemaker circuit that is famous for its simplicity, elegance, and endless permutations. We’ll provide you with all the components and tools necessary to build this legendary gizmo, and we’ll guide you through the build and help you understand how electronic circuits work.
Jul 15, 2017
Join foci + loci for this year's Vector Festival workshop, where participants will be guided through their creative process using the game software LittleBigPlanet for the Sony Playstation 3. Working collaboratively, workshop participants will learn how to use the various tools and assets within the game to create their own audio visual instruments and prepare them for live performance.
Date: Saturday July 15
Annual Studio or Workshop Pass Discount: $45
Jul 4, 2017
Get started with radio art by learning how to make a battery powered radio transmitter for use in sound installations and performances. Simplify installations with wireless connectivity, or experiment with the sounds of radio interference.
Jun 20, 2017
Learn how to use 3D printers safely and creatively in this introductory workshop. Amir Far will introduce some of the powerful capabilities of 3D printing for art making contexts, and give guidance on proper usage and maintenance of 3D printers. Students will learn prepare 3D models to be printed using Cura, and then learn how to set up, use, and clean the 3D printer.
Date: Tuesday June 20
Annual Studio or Workshop Pass Discount $45
Regular Price $60
Jun 17, 2017
Learn how to create coded animations and video effects that respond to their environments using two ubiquitous and open source coding tools: Processing and Arduino. Tess Sutherland will demonstrate the powerful capabilities of interfacing Arduino and Processing in a variety of examples of interactive art. By the end of the session students will use inputs and outputs to create tangible interactivity in their projects, and leave this workshop with the ability to create a tangible output from their code as well as use real-world inputs to drive their work.