Sep 19 2017 to Sep 26 2017

TouchDesigner Introductory Workshop

TouchDesigner is a visual development platform for making interactive 3D art, multi-screen interactive experiences, museum exhibits, data visualizations, architectural projections, live visual performances, and more. For everyone who wants to get a fast track start on working with TouchDesigner, this workshop will provide a good basis to gain an initial understanding on workflow, concepts and techniques while equipping attendees with the knowledge to start creating interactive / generative setups.

Sep 23 2017 to Sep 30 2017

Objective Functions: Creating Images with Neural Networks

How are advances in artificial intelligence changing aesthetics? What are new kinds of images we can create today, that we could never create before?  In this two-part workshop we will study neural networks, and how algorithms originally designed to allow computers to recognize the objects in photographs have been repurposed to instead create new images

Oct 5 2017 to Oct 12 2017

Biomedia: Caring for Home-Grown Cultures

Learn to make biological media at home and start growing cultures of attractive and intelligent slime mold (a.k.a Physarum Polycephalum). Sarah Choukah will introduce slime mold's amazing potential for collaboration at the intersection of art, science and technology. Participants will learn how to transform their kitchens and closets in safe, mini Physarum biolabs. They will leave the workshop with a feeding and growing kit, as well as their own new pet slime mold.

Oct 17 2017 to Oct 24 2017

Intro to Electronics for Artists

Learning the basics of electronics is vital for anyone looking to create interactive or new media work. This workshop, geared to artists, is for those new in electronics, or for those who need a refresher. You will learn the basics of electricity starting with Ohm’s Law and work your way up to building simple digital circuits with CMOS chips, transistors and LEDs. You will learn how to interface these circuits with motors, sensors and other devices.  

Dates: Tuesday October 17 and 24

Time: 7-10pm

Oct 21 2017

Generative Poetry

Learn the basics of algorithmic poetry by exploring several different ways of writing poems with rules, both on the computer and off. Participants will learn some of the history of computer-based poetry, get hands-on opportunities to write algorithms that produce poetry, and collaborate with other participants to write and share rules-based poems. This workshop will be accessible to poets with no prior experience with coding, as well as coders with no prior experience writing poetry. So come learn how to write poetry with code!

Date: Saturday, October 21

Oct 28 2017 to Nov 4 2017

Heavy Lifting, Light Machining

Have you ever wanted to attach something to your motor? Or use gears? This workshop is an introduction to basic mechanics and basic machining. Learn how to operate the mill and the lathe for making a motor coupling and shaft keyway, for a bore fitted gear. Students will learn some basic mechanics and understanding of how to use precision and measuring tools. This workshop will cover the basis of how a lathe works, how to set it up and operate it and the basis of how a mill works, how to set it up and operate it for simple machining. 

Nov 7 2017

Intro to Op Amps and Analog Electronics

Maybe you've struggled to get a wider range of values from a sensor into your Arduino. Maybe you're interested in building an analog synth.  Maybe you are a sound artist who wants to build a microphone preamp, or a mixer. You might not know it yet, but Op-amps are what you need in your life!

Nov 11 2017

Projection Mapping for Artists

This workshop is intended for artists interested in working with videos and projections for art installations of any size.

We will go over the fundamentals of projection mapping like projector types, lumens and perspective, as well as introducing the group to Isadora (theatre VJ software, node-based)  great for composing multiple videos and mapping them to 2D and 3D surfaces. We will also discuss conceptual development, best practices, live-event optimization, and free online resources for footage.

Nov 14 2017 to Nov 21 2017

Intro to Processing for Artists

Learn the basics of Processing, an indispensable programming tool for artists. Join Tess Sutherland as she teaches the ABC’s of algorithmic drawing and interactive animations. Session 1 will teach the basics of drawing with code. Session 2 will show how to animate code through parameterization, and how to interface the mouse and keyboard with your creations. In both sessions, Tess will show examples of a wide range of artworks made with Processing and identify further resources for students.

Nov 25 2017

Light, Performance and the Stage: Projection Mapping for Theatre

Build on the foundational skills of projection mapping by designing a functioning theatre set with light! This course will invite actors to collaborate with workshop participants to design an assigned scene, which will feature projection mapping as both a narrative device and set design technique. The class will be divided into groups of two projection mappers and one or two actors.

Past workshop
Aug 25, 2015

Surface-mount Soldering

Surface-mount is the new black. Learn about component package sizes, footprints, soldering techniques and how to troubleshoot hand-soldered surface-mount boards. In this workshop participants will assemble the SoundSpark board by SenseBridge, using a variety of surface-mount soldering tools and techniques.  This is a rare chance to learn a highly sought after skill in a group setting!

Past workshop
Aug 8 - 9, 2015

Intro to Electronics For Artists

Learning the basics of electronics is vital for anyone looking to create interactive or new media work.  This workshop, geared to artists, is for those new in electronics, or for those who need a refresher.  Keeping math at a minimum, you will learn the basics of electricity starting with Ohm’s Law, and work your way up to building simple digital circuits with CMOS chips, transistors and LEDs.  You will learn how to interface these circuits with motors, sensors and other devices.  Fear not: math will be kept to a minimum in this workshop.

Past workshop
Jul 30, 2015

Atari Punk Console

Make your own DIY sound synthesizer! Learn about the 555 chip, practice your soldering and circuit building skills, and make some old school sounds with the Atari Punk Console! In collaboration with Maker Festival.

Past workshop
Jul 27, 2015

3D Scanning

In this workshop you will learn how to scan an object using the NextEngine 3D scanner, work with the NextEngine software, modify the model and export it for 3D printing.  This event is a Satellite Event of Maker Festival.  All participants will receive a Member rate ($45) for this workshop.

Past workshop
Jun 30, 2015

Intro to Rhino 5

Rhinoceros is a powerful 3D modelling software that can be used for many applications.  In this introductory workshop you will learn to navigate Rhino 5 and create 3D models that can be exported for printing. 



Rhino can create, edit, analyze, document, render, animate, and translateNURBS* curves, surfaces, and solids, point clouds, and polygon meshes. There are no limits on complexity, degree, or size beyond those of your hardware.

Special features include:

Past workshop
Jun 25, 2015


signalJam~ is an event for live coding audio compositions for users of Max MSP or Pure Data. This event is all about play, experimentation and improvisation. This is not a workshop, rather it is a creative play space for all levels of skill! 

This event is pay-what-you-can, with a suggested donation of $10.  To track enrollment, please register ahead of time.


Rules of signalJam~:

Because of the open nature of this live coding session, we need to set some perimeters to ensure that it is fun and accessible for everyone.

Past workshop
Jun 23, 2015

3D Modelling for 3D Printing

Have you still not used a 3D printer yet?  We've got two new Ultimaker 2 3D printers and a NextEngine 3D scanner in the studio, so you should learn to 3D model so you can 3D print.  In this workshop you will be introduced to 3D modelling using 123D software, and learn the design rules for 3D printing, how to prepare your files, choose filaments, and set up the 3D printer to print (you'll print, too!).

What to Bring:

Past workshop
Jun 11 - 18, 2015

Max for Ableton Users

This is an exciting time for electronically produced sounds because the lines between instrument, environment, gesture, and performance are all mixing into a pumping aural cocktail. In these workshops you will learn basic approaches and techniques used to create interactive and generative sonic experiences. This is ideal for participants looking to create interactive audio installations or learn some nifty tricks to enhance their audio performances with technology.


Part 1: Introduction to Max For Live and MSP

Past workshop
May 28, 2015

Interfacing Arduino and Max 7

Custom electronics allows you to create unique interfaces and experiences for your interactive installations. Learn how to approach electronics projects from a graphical flow programming approach. Connect switches and sensors to Audio and Video, or control output like LED's based off of audio and video events!

Materials: We'll loan you an Arduino for the workshop, which you're welcome to purchase at the end of the workshop if you like.