Workshops

Mar 5 2017

Heavy Lifting, Light Machining

Have you ever wanted to attach something to your motor? Or use gears? This workshop is an introduction to basic mechanics and basic machining. Learn how to operate the mill and the lathe for making a motor coupling and shaft keyway, for a bore fitted gear. **New Date!**

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Mar 25 2017

Sonic Geography

Join sound artist and sonic adventurer Dan Tapper for an exploration into sound and place. The workshop will focus on delving into the often-overlooked sounds of the world around us through sound walking and field recording exercises. 

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Apr 11 2017

Machinima: Video Games as Found Footage

Still from ♥++ (Clint Enns, 2012)

Machinima: Video Games as Found Footage: Machinima is a genre of cinema in which video game footage is used to create movies or moving image art.  In this workshop, we will discuss machinima with regards to experimental found footage moving image practices.  In addition, we will explore techniques for creating your own machinima artworks.   

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Apr 18 2017 to May 2 2017

Interactive Installations in Max 7 (series): Intro to Max 7

This is the first in a three-part workshop series on Max 7 taking place at InterAccess during April: 18 (Intro to Max 7), April 25 (Fundamentals for Audio Projects), and May 2 (Detecting Movement with Real-Time Video). Sign up for the full series, or select one or two workshops to support your creative practice.

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Apr 29 2017 to May 6 2017

Exploring Fiber as Installation: Techniques and Materials

This two part workshop intensive will provide a survey of textile and fiber materials and techniques, including water soluble fabrics, combining specific techniques with experimental approaches to making. 

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Past workshop
Nov 13, 2014

Creative App Development, Part 3: Intermediate Interface, and Introducing Swift

Note: this is a 3-part series. We strongly recommend signing up for all three (and you'll receive a discount on this page if you do!) but if you are interested in only one or two of the topics, or are unable to attend one of the sessions, then you're free to sign up for only the workshops you need.

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Past workshop
Nov 6, 2014

Creative App Development Part 2: Interface Design for Desktop and iOS

Note: this is a 3-part series. We strongly recommend signing up for all three (and you'll receive a discount on this page if you do!) but if you are interested in only one or two of the topics, or are unable to attend one of the sessions, then you're free to sign up for only the workshops you need. Just make sure you've got a good handle on the material presented in the workshops you missed!

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Past workshop
Oct 30, 2014

Creative App Development, Part 1: Objective-C and Cocoa fundamentals

Note: this is a 3-part series. We strongly recommend signing up for all three (and you'll receive a discount on this page if you do!) but if you are interested in only one or two of the topics, or are unable to attend one of the sessions, then you're free to sign up for only the workshops you need. Just make sure you've got a good handle on the material presented in the workshops you missed!Series Overview

You've just been struck with a bolt of inspiration for a "killer app" that will certainly make you millions on the App Store.

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Past workshop
Oct 18 - 19, 2014

Intro to Electronics with Rob Cruickshank

NOTE: This is a 2-session workshop taking place on October 18th and 19th, from 11AM-5PM. The registration fee covers both days,  as well as a fun grab bag of electronic materials we'll use in the workshop. 

InterAccess' most famous and essential workshop is back!

Learning the basics of electronics is vital for anyone looking to create interactive or new media work, or wishing to create presentation-quality projects with microcontrollers such as Arduino.

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Past workshop
Sep 25, 2014

Creating Images from Code Using Processing

This workshop focuses on simple techniques for making art based on code. These techniques can be applied to algorithmic art, data visualization, or graphic design. This is an ideal workshop for visual artists with little or no experience in coding, or beginner-level coders interested in finding a visual outlet for their blossoming skills.

Examples

 The artworks on this page show examples of very different styles of artwork, all created from code.

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Past workshop
Sep 18, 2014

Introduction to Video Glitch Processes

Glitch art is the aestheticization/celebration of errors in digital or analogue technology, produced either by corrupting digital code/data or by physically manipulating electronic devices. 

Datamoshing, also know as Compression Artifacting, is a video editing technique that falls under the category of Glitch Art. The process involves the creation of intentional glitches that blur the borders between video frames, causing images to bleed into each other rather than having one cut cleanly to another.

Specifically, in this workshop we'll hear:

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Past workshop
Sep 4, 2014

Turn Anything Into An Interactive Controller: MaKey MaKey Workshop with Pearl Chen

Have you ever wanted to take one of your projects beyond a mouse and keyboard? With the MaKey MaKey, it’s easy to augment any existing desktop software or web app with real world objects to create new user experiences.

Join in on this 3-hour, hands-on workshop to explore what you can do with physical computing. Use a real banana to enhance a banana throwing game. Use real water to enhance a swimming tutorial app. Use tilt sensors to add physical exercising to any software program. Wherever your imagination takes you.

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Past workshop
Aug 23, 2014

Summer Sampler Series: Processing Quick Class

Quick, Cheap, Fun, and Really, Really Useful.

InterAccess' Summer Sampler workshops are 2-hour mini classes intended for artists and creatives with little or no experience in electronics, microcontrollers, or coding. At just $10 a pop, both of our Summer Sampler Sessions are intended to introduce you to the interactive media tools you need to tackle that ambitious summer project you've been dreaming of.

In the Processing Quick Class, you'll learn the basics of creative coding, using the Processing language.

From Processing.org:

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Past workshop
Aug 14, 2014

Creating Interactive Art Installations, Part 3: Interactive Video

IN THIS SESSION:

In the final workshop of this series, we will learn how to detect user presence and interaction. We'll use a webcam as an input to trigger events, and explore a number of different techniques that allow your project to "see" people around them and respond accordingly.

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