Workshops

Oct 21 2017

From Dust to Deep Learning: an Intro to Generative Poetry

This Workshop is sold out!

 

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Oct 28 2017 to Nov 4 2017

Heavy Lifting, Light Machining

Have you ever wanted to attach something to your motor? Or use gears? This workshop is an introduction to basic mechanics and basic machining. Learn how to operate the mill and the lathe for making a motor coupling and shaft keyway, for a bore fitted gear. Students will learn some basic mechanics and understanding of how to use precision and measuring tools. This workshop will cover the basis of how a lathe works, how to set it up and operate it and the basis of how a mill works, how to set it up and operate it for simple machining. 

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Nov 7 2017

Intro to Op Amps and Analog Electronics

Maybe you've struggled to get a wider range of values from a sensor into your Arduino. Maybe you're interested in building an analog synth.  Maybe you are a sound artist who wants to build a microphone preamp, or a mixer. You might not know it yet, but Op-amps are what you need in your life!

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Nov 11 2017

Projection Mapping for Artists

This workshop is sold out!

 

This workshop is intended for artists interested in working with videos and projections for art installations of any size.

We will go over the fundamentals of projection mapping like projector types, lumens and perspective, as well as introducing the group to Isadora (theatre VJ software, node-based)  great for composing multiple videos and mapping them to 2D and 3D surfaces. We will also discuss conceptual development, best practices, live-event optimization, and free online resources for footage.

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Nov 14 2017 to Nov 21 2017

Intro to Processing for Artists

Learn the basics of Processing, an indispensable programming tool for artists. Join Tess Sutherland as she teaches the ABC’s of algorithmic drawing and interactive animations. Session 1 will teach the basics of drawing with code. Session 2 will show how to animate code through parameterization, and how to interface the mouse and keyboard with your creations. In both sessions, Tess will show examples of a wide range of artworks made with Processing and identify further resources for students.

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Nov 25 2017

Light, Performance and the Stage: Projection Mapping for Theatre

Build on the foundational skills of projection mapping by designing a functioning theatre set with light! This course will invite actors to collaborate with workshop participants to design an assigned scene, which will feature projection mapping as both a narrative device and set design technique. The class will be divided into groups of two projection mappers and one or two actors.

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Past workshop
Sep 22, 2015

Handcrafted Videogame Controllers

Participants will learn to make videogame controllers out of traditional crafting methods and the Makey Makey, a device that interfaces with computers to register alternative controls. This workshop is in association with the emerging artist exhibition There Should Be Gardens in the gallery space from September 2 - 26, 2015.

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Past workshop
Sep 15, 2015

Interactive Text Games in Twine

In this workshop participants will explore the possibilities of interactive fiction by writing multi-linear stories and personal choose-your-own-adventure videogames in Twine, software for creating hypertext-based videogames. This workshop is in association with the emerging artist exhibition There Should Be Gardens in the gallery space from September 2 - 26, 2015.

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Past workshop
Sep 10 - 24, 2015

The Drone Project

Drones have a complex image, not least due to the fissure between drones as surveillance and weapons, and drones as recreation and art. The Drone Project at InterAccess will engage drones of the latter category—small quadcopters—as tools of creative investigation. This may include using drones to make art, using drones as art, and using drones as the subject of art. 

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Past workshop
Sep 8, 2015

signalJam~

signalJam~ is an event for live coding audio compositions for users of Max MSP or Pure Data. This event is all about play, experimentation and improvisation. This is not a workshop, rather it is a creative play space for all levels of skill.

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Past workshop
Aug 25, 2015

Surface-mount Soldering

Surface-mount is the new black. Learn about component package sizes, footprints, soldering techniques and how to troubleshoot hand-soldered surface-mount boards. In this workshop participants will assemble the SoundSpark board by SenseBridge, using a variety of surface-mount soldering tools and techniques.  This is a rare chance to learn a highly sought after skill in a group setting!

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Past workshop
Aug 8 - 9, 2015

Intro to Electronics For Artists

Learning the basics of electronics is vital for anyone looking to create interactive or new media work.  This workshop, geared to artists, is for those new in electronics, or for those who need a refresher.  Keeping math at a minimum, you will learn the basics of electricity starting with Ohm’s Law, and work your way up to building simple digital circuits with CMOS chips, transistors and LEDs.  You will learn how to interface these circuits with motors, sensors and other devices.  Fear not: math will be kept to a minimum in this workshop.

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Past workshop
Jul 30, 2015

Atari Punk Console

Make your own DIY sound synthesizer! Learn about the 555 chip, practice your soldering and circuit building skills, and make some old school sounds with the Atari Punk Console! In collaboration with Maker Festival.

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Past workshop
Jul 27, 2015

3D Scanning

In this workshop you will learn how to scan an object using the NextEngine 3D scanner, work with the NextEngine software, modify the model and export it for 3D printing.  This event is a Satellite Event of Maker Festival.  All participants will receive a Member rate ($45) for this workshop.

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Past workshop
Jun 30, 2015

Intro to Rhino 5

Rhinoceros is a powerful 3D modelling software that can be used for many applications.  In this introductory workshop you will learn to navigate Rhino 5 and create 3D models that can be exported for printing. 

 

From Rhino3d.com: 

Rhino can create, edit, analyze, document, render, animate, and translateNURBS* curves, surfaces, and solids, point clouds, and polygon meshes. There are no limits on complexity, degree, or size beyond those of your hardware.

Special features include:

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