Aug 9, 2018
Join Vienna-based artists noid and Klaus Filip for a free hands-on lecture and workshop about the history and technology of optical sound.
Jul 14, 2018
This is an introductory workshop to the concepts, techniques and production pipelines involved in the creation of alternative virtual places (AR/VR) through the capturing and transformation of reality. The principles and basic techniques of photogrammetry, photorealistic texturing, volumetric video and theory of spatial audio capture will be covered, and an overview on how to quickly bring them all together into a game engine in order to build virtual spaces (AR/VR). A basic knowledge of 3D asset production, image processing and game engine development (Unity) are recommended.
Jul 3 - 21, 2018
Organised as a 3 part workshop, this series will introduce participants already familiar with the TouchDesigner interface to standard techniques of projection mapping and give everyone the chance to apply the acquired knowledge at the Big on Bloor Festival by throwing some light onto the façade of the Kent School. While the first session will be an introduction to all the tools available in TouchDesigner for mapping surfaces and buildings, the second part of the workshop will be spent in teams exploring and developing ideas for the final night.
Jun 5 - 12, 2018
Tasman Richardson presents a beginner’s guide to forming abstract expressions with various analog glitches in this two day workshop. Using examples from his personal practice, Tasman will explain his concept of The New Flesh, and teach participants his methods for seeking, capturing and sorting glitches from CRT rescanning, Atari voltage manipulation, and cross wiring video to audio channels for applications in installation art, live visualizations, audio/video compositions, and more.
May 19, 2018
Make your own DIY sound synthesizer! Learn about the 555 chip, practice your soldering and circuit building skills, and make some old school sounds with the Atari Punk Console!
The APC is a simple noisemaker circuit that is famous for its simplicity, elegance, and endless permutations. We’ll provide you with all the components and tools necessary to build this legendary gizmo, and we’ll guide you through the build and help you understand how electronic circuits work.
Apr 24 - May 1, 2018
Dive in to the world of creative coding, circuit construction, sensors and actuators. Whether you are interested in robotics, sound, light art, or just plain old tinkering, these workshops are a great place to develop your artistic ideas. Arduino is an open source microcontroller and programming environment designed for use by artists, designers, and hobbyists. Over two sessions, Tess Sutherland will teach participants how to use this little device as the brain in their interactive creative projects.
Apr 10 - 17, 2018
Learning the basics of electronics is vital for anyone looking to create interactive or new media work. This workshop, geared to artists, is for those new in electronics, or for those who need a refresher. You will learn the basics of electricity starting with Ohm’s Law and work your way up to building simple digital circuits with CMOS chips, transistors and LEDs. You will learn how to interface these circuits with motors, sensors and other devices.
Nov 25, 2017
This course will invite actors to collaborate with workshop participants to design an assigned scene, which will feature projection mapping as both a narrative device and set design technique. The class will be divided into groups of two projection mappers and one or two actors. Each group will be given the script for a 5-10 minute scene from familiar classic and contemporary theatre, and will spend the class negotiating, designing, building and finally showcasing their scene for the class and invited guests by projecting the light-set onto plinths, boxes and movable walls on stage.
Nov 14 - 21, 2017
Learn the basics of Processing, an indispensable programming tool for artists. Join Tess Sutherland as she teaches the ABC’s of algorithmic drawing and interactive animations. Session 1 will teach the basics of drawing with code. Session 2 will show how to animate code through parameterization, and how to interface the mouse and keyboard with your creations. In both sessions, Tess will show examples of a wide range of artworks made with Processing and identify further resources for students.