Workshops

Jan 15 2019 to Jan 22 2019

The Art of Data Sonification

Learn how to turn data into sound! Dan Tapper will teach participants how to apply different data sonification techniques, collect and produce a variety of sonifications, and how to creatively use these sonifications in their own work.

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Jan 24 2019

Interactive Writing with Texture

Calling game developers, writers, poets, translators, graphic novelists, and written word enthusiasts: How do you write for interactivity? In this workshop Jim Munroe will explore the tools available for interactive writing.

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Feb 2 2019

Binary Solo

Discover how binary code works, and take a deeper look at the political implications of using digits to store and transmit messages for people! 

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Feb 5 2019 to Feb 12 2019

Making Art with Electronics

Do you want to learn to make interactive work, sound art, electronic music, kinetic sculptures, robots, wearable technology, and more? Join us to learn the basics of simple circuits, logic gates, and electronic components, developed specifically for artists making art.

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Feb 9 2019 to Feb 16 2019

Building Soft Circuits & Sensors

Join us to learn the basics of sewing with conductive thread, how to build a circuit, and the tools and techniques you can use to start building interactive projects with soft sensors! 

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Feb 26 2019

Atari Punk Console

Want to make your own DIY sound synthesizer? Join us to learn about the 555 chip, practice your soldering and circuit building skills, and make some old school sounds with the Atari Punk Console!

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Mar 12 2019 to Mar 19 2019

Intro to 3D Printing for Artists

Do you want to get started with 3D printing? Learn how to make and prepare simple 3D models, perform basic maintenance and troubleshooting, and consider how to approach your own project ideas.

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Mar 23 2019 to Mar 30 2019

Bio-Sonifications: Non-Human Collaborations

Collaborate sonically with the non-human organisms around you and learn how to build a Nanotopian MIDI Bio-sonification Module. Listen to the sounds of the organisms around you (such as your plants!), how it responds to your presence, and see how it really feels!

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Apr 6 2019 to Apr 13 2019

Lightning in a Bottle: Mixed Reality Animation

In this advanced workshop with Nick Fox-Gieg, learn how to use 6DoF ("six degrees of freedom") controllers – wands you can move in 3D space – to integrate volumetric drawing and modeling experiments into game engines and 3D animation packages.

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Apr 9 2019 to Apr 16 2019

Scavenge, Fold, Manipulate: Sampling the Ghost in the Machine

Tasman Richardson will teach the methods for seeking, capturing and sorting glitches from CRT rescanning, Atari voltage manipulation, and cross wiring video to audio channels for applications in installation art, live visualizations, audio/video compositions, and more.

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Apr 20 2019

Javascript DigiPet

Join us for an introduction to javascript datatypes and methods. In this workshop participants will learn how to use javascript intervals to create a digital pet that eats and digest food, gives compliments, tells jokes, and occasionally catches food poisoning. How long can your keep yours alive?

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Past workshop
Nov 13 - 20, 2018

Intro to Pure Data

Learn the Basics of Pure Data (Pd), a free Open Source environment specifically designed for artists, musicians and other creators. Learn how to make simple reactive video artworks, and how to connect your pieces to the real world by connecting Pure Data to an Arduino.

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Past workshop
Nov 10 - 17, 2018

Intro to Unity for Artists

Want to create games, VR experiences, animations, and interactive installations? This workshop will teach you how to work with the powerful and ubiquitous game engine Unity, and how to incorporate new coding techniques into your own art practice.

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Past workshop
Nov 3, 2018

Bluetooth Sonification with GeneraBLE

Create generative art from ambient Bluetooth signals with a Raspberry Pi 3! Learn the steps to install an open source GeneraBLE software and ZynAddSubFX synth, which turn your Pi into a hackable and extensible generative art platform.

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Past workshop
Oct 30 - Nov 6, 2018

Drawing with Code

Join Tess Sutherland as she teaches the ABC’s of algorithmic drawing and interactive animations using Processing, a very friendly programming environment built for artists and designers.

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Past workshop
Oct 23, 2018

Atari Punk Console

Want to make your own DIY sound synthesizer? Join us to learn about the 555 chip, practice your soldering and circuit building skills, and make some old school sounds with the Atari Punk Console!

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Past workshop
Sep 18 - 25, 2018

Intro to Electronics for Artists

Are you interested in creating interactive, new media work or simply need a refresher on electronics? Join Gerald Grison for a two-part introductory workshop on the basics of electronic arts. 

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Past workshop
Aug 9, 2018

Optosonics Workshop

Join Vienna-based artists noid and Klaus Filip for a free hands-on lecture and workshop about the history and technology of optical sound.

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Past workshop
Jul 14, 2018

Intro to Reality Capture for Virtual Places

This is an introductory workshop to the concepts, techniques and production pipelines involved in the creation of alternative virtual places (AR/VR) through the capturing and transformation of reality. The principles and basic techniques of photogrammetry, photorealistic texturing, volumetric video and theory of spatial audio capture will be covered, and an overview on how to quickly bring them all together into a game engine in order to build virtual spaces (AR/VR). A basic knowledge of 3D asset production, image processing and game engine development (Unity) are recommended.

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Past workshop
Jul 3 - 21, 2018

Large Scale Projection Mapping with TouchDesigner

Organised as a 3 part workshop, this series will introduce participants already familiar with the TouchDesigner interface to standard techniques of projection mapping and give everyone the chance to apply the acquired knowledge at the Big on Bloor Festival by throwing some light onto the façade of the Kent School. While the first session will be an introduction to all the tools available in TouchDesigner for mapping surfaces and buildings, the second part of the workshop will be spent in teams exploring and developing ideas for the final night.

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