Nov 13 - 20, 2018
Learn the Basics of Pure Data (Pd), a free Open Source environment specifically designed for artists, musicians and other creators. Learn how to make simple reactive video artworks, and how to connect your pieces to the real world by connecting Pure Data to an Arduino.
Nov 10 - 17, 2018
Want to create games, VR experiences, animations, and interactive installations? This workshop will teach you how to work with the powerful and ubiquitous game engine Unity, and how to incorporate new coding techniques into your own art practice.
Nov 3, 2018
Create generative art from ambient Bluetooth signals with a Raspberry Pi 3! Learn the steps to install an open source GeneraBLE software and ZynAddSubFX synth, which turn your Pi into a hackable and extensible generative art platform.
Oct 30 - Nov 6, 2018
Join Tess Sutherland as she teaches the ABC’s of algorithmic drawing and interactive animations using Processing, a very friendly programming environment built for artists and designers.
Oct 23, 2018
Want to make your own DIY sound synthesizer? Join us to learn about the 555 chip, practice your soldering and circuit building skills, and make some old school sounds with the Atari Punk Console!
Sep 18 - 25, 2018
Are you interested in creating interactive, new media work or simply need a refresher on electronics? Join Gerald Grison for a two-part introductory workshop on the basics of electronic arts.
Aug 9, 2018
Join Vienna-based artists noid and Klaus Filip for a free hands-on lecture and workshop about the history and technology of optical sound.
Jul 14, 2018
This is an introductory workshop to the concepts, techniques and production pipelines involved in the creation of alternative virtual places (AR/VR) through the capturing and transformation of reality. The principles and basic techniques of photogrammetry, photorealistic texturing, volumetric video and theory of spatial audio capture will be covered, and an overview on how to quickly bring them all together into a game engine in order to build virtual spaces (AR/VR). A basic knowledge of 3D asset production, image processing and game engine development (Unity) are recommended.
Jul 3 - 21, 2018
Organised as a 3 part workshop, this series will introduce participants already familiar with the TouchDesigner interface to standard techniques of projection mapping and give everyone the chance to apply the acquired knowledge at the Big on Bloor Festival by throwing some light onto the façade of the Kent School. While the first session will be an introduction to all the tools available in TouchDesigner for mapping surfaces and buildings, the second part of the workshop will be spent in teams exploring and developing ideas for the final night.