Nov 5, 2016
Learn to hack an analog guitar pedal and control its effects with an Arduino microcontroller and ultrasonic sensor.
Nov 1, 2016
Obtuse Nature explores naturally occurring systems that generate complex patterns from simple sets of rules. The workshop will provide the opportunity for participants to work with a number of naturally inspired algorithms, they will then be guided through how to develop and artistically re-purpose these simple systems creating intricate and individually unique generative works of art.
Oct 23, 2016
In this workshop you’ll get an introduction to Bela, a platform for ultra-low latency audio and sensor processing. You’ll get to know Bela, become familiar with what’s involved in real-time digital signal processing, and discover how to use Pure Data with Bela to control sensors and make sounds. Using a Bela system, a breadboard and any components available (or ones you bring with you), you’ll be able to make sounds.
Oct 20 - 27, 2016
This two part course will be part lecture part workshop on neural networks and other techniques for making images with code.
Oct 15, 2016
This is an introductory, yet in depth workshop the process of 3D Scanning and Printing.
Oct 11 - 25, 2016
In this three part series participants will be introduced to creative coding, circuit construction, sensors and actuators. Whether you are interested in robotics, sound, light art, or just plain old tinkering, these workshops are a great place to develop your artistic ideas and build working prototypes.
Oct 8, 2016
Why shoot, render and upload videos when you can use code to animate shapes and text ON YOUR WEBPAGE? This workshop provides an introductory run through of the famous Three.js graphical library and if there is time--other popular libraries that coders work with.
Oct 6, 2016
Processing is an open source Java-based programming language designed to introduce beginners to computer programming in a visual context. In this interactive workshop we will cover the basics of the Processing environment, and work towards building a first interactive animation.