Workshops

Oct 18 2020

Democratizing Mushroom Cultivation: Fungal Bio-Materials

Get introduced to the fantastic potential of mycelium for collaboration and experimentation at the intersection of art and science. 

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Oct 24 2020

Microbial Life in Mud

In this hands-on online workshop, participants will create sculptures that use mud as a medium in order to explore the life within it and our connections to it. 

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Oct 28 2020

Intro to Sound Synthesis in Max/MSP

This workshop led by Jessica Ekomane will give an introduction to elementary skills for working with sound synthesis in the music programming software Max, in the context of experimental electronic music performance and sound art.

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Nov 5 2020

Live Coding in Supercollider

Joanne Armitage will show participants how to get started making music with code in SuperCollider, a powerful open-source platform for audio synthesis and algorithmic composition.

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Nov 7 2020 to Nov 14 2020

Parametric Thinking with Images

In this workshop, we will learn how to transform images into designs and patterns, or abstract them into 3D forms using Grasshopper3D. 

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Nov 10 2020 to Nov 12 2020

Immersive Audio: Experimental Sound Design in Unity3D

Join us to explore how to build adaptive and sonic environments using Unity3D, FMOD, and Ableton’s Max for Live. 

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Nov 17 2020 to Nov 19 2020

Generating Images with Shaders

Learn how to make algorithmic images and animations with GLSL shaders. 

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Nov 24 2020 to Nov 26 2020

Create a Discord Bot!

Together we will explore the wonderful world of online communities and learn how to use code to customize your own bot in Discord servers. 

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Past workshop
Nov 13 - 20, 2018

Intro to Pure Data

Learn the Basics of Pure Data (Pd), a free Open Source environment specifically designed for artists, musicians and other creators. Learn how to make simple reactive video artworks, and how to connect your pieces to the real world by connecting Pure Data to an Arduino.

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Past workshop
Nov 10 - 17, 2018

Intro to Unity for Artists

Want to create games, VR experiences, animations, and interactive installations? This workshop will teach you how to work with the powerful and ubiquitous game engine Unity, and how to incorporate new coding techniques into your own art practice.

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Past workshop
Nov 3, 2018

Bluetooth Sonification with GeneraBLE

Create generative art from ambient Bluetooth signals with a Raspberry Pi 3! Learn the steps to install an open source GeneraBLE software and ZynAddSubFX synth, which turn your Pi into a hackable and extensible generative art platform.

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Past workshop
Oct 30 - Nov 6, 2018

Drawing with Code

Join Tess Sutherland as she teaches the ABC’s of algorithmic drawing and interactive animations using Processing, a very friendly programming environment built for artists and designers.

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Past workshop
Oct 23, 2018

Atari Punk Console

Want to make your own DIY sound synthesizer? Join us to learn about the 555 chip, practice your soldering and circuit building skills, and make some old school sounds with the Atari Punk Console!

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Past workshop
Sep 18 - 25, 2018

Intro to Electronics for Artists

Are you interested in creating interactive, new media work or simply need a refresher on electronics? Join Gerald Grison for a two-part introductory workshop on the basics of electronic arts. 

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Past workshop
Aug 9, 2018

Optosonics Workshop

Join Vienna-based artists noid and Klaus Filip for a free hands-on lecture and workshop about the history and technology of optical sound.

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Past workshop
Jul 14, 2018

Intro to Reality Capture for Virtual Places

This is an introductory workshop to the concepts, techniques and production pipelines involved in the creation of alternative virtual places (AR/VR) through the capturing and transformation of reality. The principles and basic techniques of photogrammetry, photorealistic texturing, volumetric video and theory of spatial audio capture will be covered, and an overview on how to quickly bring them all together into a game engine in order to build virtual spaces (AR/VR). A basic knowledge of 3D asset production, image processing and game engine development (Unity) are recommended.

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Past workshop
Jul 3 - 21, 2018

Large Scale Projection Mapping with TouchDesigner

Organised as a 3 part workshop, this series will introduce participants already familiar with the TouchDesigner interface to standard techniques of projection mapping and give everyone the chance to apply the acquired knowledge at the Big on Bloor Festival by throwing some light onto the façade of the Kent School. While the first session will be an introduction to all the tools available in TouchDesigner for mapping surfaces and buildings, the second part of the workshop will be spent in teams exploring and developing ideas for the final night.

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