Oct 17 - 24, 2017
This workshop, geared to artists, is for those new in electronics, or for those who need a refresher. You will learn the basics of electricity starting with Ohm’s Law and work your way up to building simple digital circuits with CMOS chips, transistors and LEDs. You will learn how to interface these circuits with motors, sensors and other devices.
Oct 5 - 12, 2017
Learn to make biological media at home and start growing cultures of attractive and intelligent slime mold (a.k.a Physarum Polycephalum). Sarah Choukah will introduce slime mold's amazing potential for collaboration at the intersection of art, science and technology.
Sep 23 - 30, 2017
In this two-part workshop, we will study neural networks, and how algorithms originally designed to allow computers to recognize the objects in photographs have been repurposed to instead create new images.
Sep 19 - 26, 2017
For everyone who wants to get a fast track start on working with TouchDesigner, this workshop will provide a good basis to gain an initial understanding on workflow, concepts and techniques while equipping attendees with the knowledge to start creating interactive/generative setups.
Jul 25, 2017
Make your own DIY sound synthesizer! Learn about the 555 chip, practice your soldering and circuit building skills, and make some old school sounds with the Atari Punk Console!
Jul 15, 2017
Working collaboratively, workshop participants will learn how to use the various tools and assets within the game LittleBigPlanet for the Sony Playstation 3 to create their own audio visual instruments and prepare them for live performance.
Jul 4, 2017
In this workshop, we will utilize soldering and circuitry skills to build a miniature radio transmitter modelled after the famous schematic of radio artist and theorist Tetsuo Kogawa.
Jun 20, 2017
Students will learn how to prepare 3D models to be printed using Cura, and then learn how to set up, use, and clean the 3D printer.
Jun 17, 2017
Learn how to create coded animations and video effects that respond to their environments using two ubiquitous and open-source coding tools: Processing and Arduino.