Workshops

May 28 2019

Caffeinated Robots: Combining JavaScript and Robots

Explore the world of JavaScript and what it can do. Learn how to combine Node.js, Johnny-five, and Arduino to create a morse code machine! 

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Jun 1 2019 to Jun 15 2019

Intro to Projection Mapping with TouchDesigner

Join us for an introduction to the TouchDesigner interface to learn standard techniques of projection mapping to turn objects and spaces into display surfaces for video projection.

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Jun 4 2019 to Jun 11 2019

Building Interactivity: An Introduction to Unity and Biosignals

Learn how to use the game engine Unity to construct an interactive digital experience with real-time biofeedback from the user.

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Jun 22 2019 to Jun 26 2019

Touch, Sound, Pulse: DIY Vibrotactile Systems

Learn about the multisensory and emotive world of vibrotactility with David Bobier of VibraFusionLab and build your own wearable and handheld vibrotactile device. 

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Jun 25 2019 to Jul 2 2019

Slime Mold as Capacitive Storytelling

Slime mold is a beautiful living monoculture. Due to its tendency to grow in the pattern of nodes and branches, new media bio-artists have been using it as a medium to represent everything from the functionality of the Internet to diaspora migration patterns of the human race.

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Jun 29 2019

Build Your Own Psychogeographic Noise Synth!

In this hands on workshop, you will learn how to build your own experimental noise synthesizer - the Fort Processor! All the necessary components in kit format will be provided, as well as guidance to build your device from scratch. 

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Jul 6 2019 to Jul 20 2019

PUFF! Create Inflatable Forms

Are you interested in experimenting with the inflated form? Join us for a three-session masterclass taught by renowned installation artist Marcia Huyer and learn how to create your own large-scale inflatable sculpture from scratch. The workshop will finish with a collaborative outdoors presentation. 

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Past workshop
Feb 19, 2015

Vector Festival Workshop: Glitch.Jam.3

The return of Vector's immensely successful glitch.jam workshop!

What’s a Glitch.Jam? It’s part-workshop/ part jam, where Team Vector will walk you through the basics of circuit bending battery operated / plug and play gaming devices. We’ll show you how to crack them open, and how to employ a variety of techniques to create your own game glitches!

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Past workshop
Nov 29, 2014

The Craft of Electronic Fabrication with Rob Cruickshank

From Breadboard to Biennale.

Electronics is part art, part science and part craft. The workshop is about the craft, a topic often neglected in modern electronics education. 

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Past workshop
Nov 13, 2014

Creative App Development, Part 3: Intermediate Interface, and Introducing Swift

Note: this is a 3-part series. We strongly recommend signing up for all three (and you'll receive a discount on this page if you do!) but if you are interested in only one or two of the topics, or are unable to attend one of the sessions, then you're free to sign up for only the workshops you need.

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Past workshop
Nov 6, 2014

Creative App Development Part 2: Interface Design for Desktop and iOS

Note: this is a 3-part series. We strongly recommend signing up for all three (and you'll receive a discount on this page if you do!) but if you are interested in only one or two of the topics, or are unable to attend one of the sessions, then you're free to sign up for only the workshops you need. Just make sure you've got a good handle on the material presented in the workshops you missed!

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Past workshop
Oct 30, 2014

Creative App Development, Part 1: Objective-C and Cocoa fundamentals

Note: this is a 3-part series. We strongly recommend signing up for all three (and you'll receive a discount on this page if you do!) but if you are interested in only one or two of the topics, or are unable to attend one of the sessions, then you're free to sign up for only the workshops you need. Just make sure you've got a good handle on the material presented in the workshops you missed!Series Overview

You've just been struck with a bolt of inspiration for a "killer app" that will certainly make you millions on the App Store.

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Past workshop
Oct 18 - 19, 2014

Intro to Electronics with Rob Cruickshank

NOTE: This is a 2-session workshop taking place on October 18th and 19th, from 11AM-5PM. The registration fee covers both days,  as well as a fun grab bag of electronic materials we'll use in the workshop. 

InterAccess' most famous and essential workshop is back!

Learning the basics of electronics is vital for anyone looking to create interactive or new media work, or wishing to create presentation-quality projects with microcontrollers such as Arduino.

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Past workshop
Sep 25, 2014

Creating Images from Code Using Processing

This workshop focuses on simple techniques for making art based on code. These techniques can be applied to algorithmic art, data visualization, or graphic design. This is an ideal workshop for visual artists with little or no experience in coding, or beginner-level coders interested in finding a visual outlet for their blossoming skills.

Examples

 The artworks on this page show examples of very different styles of artwork, all created from code.

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Past workshop
Sep 18, 2014

Introduction to Video Glitch Processes

Glitch art is the aestheticization/celebration of errors in digital or analogue technology, produced either by corrupting digital code/data or by physically manipulating electronic devices. 

Datamoshing, also know as Compression Artifacting, is a video editing technique that falls under the category of Glitch Art. The process involves the creation of intentional glitches that blur the borders between video frames, causing images to bleed into each other rather than having one cut cleanly to another.

Specifically, in this workshop we'll hear:

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Past workshop
Sep 4, 2014

Turn Anything Into An Interactive Controller: MaKey MaKey Workshop with Pearl Chen

Have you ever wanted to take one of your projects beyond a mouse and keyboard? With the MaKey MaKey, it’s easy to augment any existing desktop software or web app with real world objects to create new user experiences.

Join in on this 3-hour, hands-on workshop to explore what you can do with physical computing. Use a real banana to enhance a banana throwing game. Use real water to enhance a swimming tutorial app. Use tilt sensors to add physical exercising to any software program. Wherever your imagination takes you.

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