Workshops

Past workshop
Nov 10 - 17, 2018
Intro to Unity for Artists
Want to create games, VR experiences, animations, and interactive installations? This workshop will teach you how to work with the powerful and ubiquitous game engine Unity, and how to incorporate new coding techniques into your own art practice.
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Past workshop
Nov 3, 2018
Bluetooth Sonification with GeneraBLE
Create generative art from ambient Bluetooth signals with a Raspberry Pi 3! Learn the steps to install an open source GeneraBLE software and ZynAddSubFX synth, which turn your Pi into a hackable and extensible generative art platform.
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Past workshop
Oct 30 - Nov 6, 2018
Drawing with Code
Join Tess Sutherland as she teaches the ABC’s of algorithmic drawing and interactive animations using Processing, a very friendly programming environment built for artists and designers.
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Past workshop
Oct 23, 2018
Atari Punk Console
Want to make your own DIY sound synthesizer? Join us to learn about the 555 chip, practice your soldering and circuit building skills, and make some old school sounds with the Atari Punk Console!
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Past workshop
Sep 18 - 25, 2018
Intro to Electronics for Artists
Are you interested in creating interactive, new media work or simply need a refresher on electronics? Join Gerald Grison for a two-part introductory workshop on the basics of electronic arts.
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Past workshop
Aug 9, 2018
Optosonics Workshop
Join Vienna-based artists noid and Klaus Filip for a free hands-on lecture and workshop about the history and technology of optical sound.
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Past workshop
Jul 14, 2018
Intro to Reality Capture for Virtual Places
Led by Hector Centeno, this is an introductory workshop to the concepts, techniques and production pipelines involved in the creation of alternative virtual places (AR/VR) through the capturing and transformation of reality.
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Past workshop
Jul 3 - 21, 2018
Large Scale Projection Mapping with TouchDesigner
Organised as a 3 part workshop, instructors Markus Heckmann and Ben Voigt will introduce participants already familiar with the TouchDesigner interface to standard techniques of projection mapping and give everyone the chance to apply the acquired knowledge at the Big on Bloor Festival by throwing some light onto the façade of the Kent School.
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Past workshop
Jun 5 - 12, 2018
Scavenge, Fold, Manipulate: Sampling the Ghost in the Machine
Tasman Richardson presents a beginner’s guide to forming abstract expressions with various analog glitches in this two day workshop.