Workshops

Past workshop
Mar 5, 2017
Heavy Lifting, Light Machining
This workshop is an introduction to basic mechanics and basic machining. Learn how to operate the mill and the lathe for making a motor coupling and shaft keyway, for a bore fitted gear.
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Past workshop
Mar 4, 2017
Projection Mapping for Artists
This workshop is intended for artists interested in working with videos and projections for art installations of any size.
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Past workshop
Feb 7, 2017
Mozzi Theremin!
By the end of the workshop students will be able to make a Theremin-like instrument that can create sounds through bodily movement.
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Past workshop
Feb 4, 2017
Intro to 3d Printing and Scanning for Artists
In this introductory, yet in-depth workshop, participants will explore the limitations of 3D Scanning and Printing vs good use cases, use of laser/turntable scanning, outline of post-processing using nextengine software, and post-process a model into a watertight mesh.
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Past workshop
Jan 24 - 31, 2017
Intro to Arduino for Artists: Series
In this two-part series, participants will be introduced to creative coding, circuit construction, sensors and actuators.
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Past workshop
Jan 14, 2017
Projection Mapping for Artists
This workshop is intended for artists interested in working with videos and projections for art installations of any size.
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Past workshop
Jan 10 - 17, 2017
Intro to Electronics for Artists (Series)
In this workshop, you will learn the basics of electricity starting with Ohm’s Law, work your way up to building simple digital circuits with CMOS chips, transistors and LEDs, then learn how to interface these circuits with motors, sensors and other devices.
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Past workshop
Nov 17, 2016
Make it Move! Introduction to Motors for Artists
In this workshop, we’ll explain some basic principles of mechanics, then go on to explain how different types of motors work.
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Past workshop
Nov 15, 2016
Social in the Studio: with Dustin Wilson
In this workshop, Dustin Wilson will introduce Delta City; a procedurally generated digital construct and model control structure for housing post-singularity consciousness. Following the presentation, we will continue the conversation as we use the Unity3D game design engine in an attempt to build autonomous simulated universes.