Jun 1, 2013
In our second Pure Data workshop, we'll apply what we picked up in the first session to sound: recording it, playing it back and making it do strange and unpredictable things. We'll explore effects like delays and distortion, we'll speed sound up, slow it down and make it go backwards, and we'll think about it musically, building a basic sequencer.
May 30, 2013
Glitch art is an amorphous term - a canopy who's tenants slip under and out of. These terms can be expanded to include much more than might immediately come to mind. This is because at their core they're simply a loose link to a key concept: the interest in the ‘mistake’” - Nick Briz
May 25, 2013
About the workshop:
In one afternoon, you'll learn how to make interactive, sound-responsive video using a totally free visual programming environment called Pure Data.
Pure Data, also known as Pd, is an open source graphical programming environment. It is frequently used by artists and musicians to create custom digital sythesizers, images that respond to sound and other inputs, or to interface with hardware such as Arduino and midi keyboards.
May 11, 2013
Getting your project working in the lab is only the first step! We’ll show you how to build it to survive, and to look good while doing it. Topics include:
How to solder.
How to choose appropriate wire and cable for your project, and techniques for wiring, including splicing and cable management.
How to use materials such as heat-shrink tubing to make your project safer and more reliable.
How to work with printed circuit boards-installing AND removing components, and how to mount the board itself.
Apr 24, 2013
openFrameworks is a C++ toolkit designed by a global community of media artists, with an emphasis on real time interaction. openFrameworks provides tools for accessing and connecting different types of devices, software, hardware, and media. openFrameworks has been used for everything from crowd-scale interactive installations, to live visuals, generative music, and conceptual art.
Apr 18, 2013
In session 2 we'll talk about more complicated motors (servomotors and stepper motors) that require electronic circuits or microcontrollers to make them work. We'll talk about how to choose the right servo or stepper motor for the job. We'll discuss examples of control circuits such as the 555 timer that can be used to control the speed of a DC motor. We'll also discuss how to use the Arduino microcontroller to control speed and direction of DC motors, servomotors and stepper motors. We'll look at some of the motor controller boards that can be used with the Arduino.
Apr 11, 2013
In the first of two motor workshops, we'll deal with simple motors that don't require complicated circuits to control them: DC motors and AC motors. We'll start by explaining how motors work, how to select theright kind of motor to do the job, and finally, how to mechanically connect the motor to whatever it is you want to move.
Then we'll get our hands dirty, trying out some different motors and mechanical components like gears, cams and couplings.
Apr 4, 2013
ast week, we learned Rhinoceros, a powerful 3D modelling software frequently used in 3D fabrication. This week, we'll plug in a powerful Rhino add-on called Grasshopoper to create elaborate parametric forms. It's an increasingly popular tool among architects and designers, as an easy tool for creating shapes based on complicated math. Interface-wise, it sort of looks like Max or Pure Data, but for 3D modelling.
Mar 28, 2013
In a 3 hour crash course, we will cover the basics of generating and editing 3D models ready to print with a 3D printer.
We'll be using Rhinoceros, a powerful 3D modelling software well-suited to creating models for fabrication, and the MakerBot Replicator 2 3D printer.
This class will be an introduction to computer modeling and rapid prototyping. At the end of the workshop we will use Interacces' 3D printer to print our models!