Aug 14, 2014
In the final workshop of this series, we will learn how to detect user presence and interaction. We'll use a webcam as an input to trigger events, and explore a number of different techniques that allow your project to "see" people around them and respond accordingly.
Aug 7, 2014
In this second workshop in the series, we will get familiar with the basics of digital audio and how to use live audio to make sound reactive work!
Jul 31, 2014
In the first workshop of the series, we'll learn the basics of manipulating both pre-recorded and live video feeds in real-time. To get there, we'll use the Max 6 programming environment.
Jul 17, 2014
In the Arduino Quick Class, we'll introduce students to the most common tool used today to create physical, interactive projects. If you've seen a piece of interactive, robotic, or electronic art recently that made you say "How'd they do that?" there's a pretty good chance that the answer is: "Arduino."
Jul 3 - 17, 2014
In this workshop, you’ll learn how to build a game with movement, physics, graphics, and interactivity, and also learn core coding and logic flow concepts that are applicable to almost all programming languages and frameworks.
Jun 12 - 26, 2014
In just a few lessons, you will pick up the basics of writing and compiling your code in Apple’s development environment, XCode, language basics in Objective-C, and navigating the Cocoa framework.
Apr 24 - 28, 2014
In this, the second of two workshops based on different types of motors, we'll work with stepper motors.
Apr 17, 2014
In the first of two motor workshops, we'll deal with simple motors that don't require complicated circuits to control them: DC motors and AC motors. Then we'll get our hands dirty, trying out some different motors and mechanical components like gears, cams and couplings.
Apr 12 - 13, 2014
In the first afternoon, we'll introduce you to a powerful, open-source visual programming environment called Pure Data. To learn the ropes, you'll make an interactive, sound-responsive video in a single afternoon. In the Sunday session, we'll turn our attention from video to real-world physical projects.