Jun 2 2020 to Jun 3 2020

Immersive World-Building

Jawa El Khash will teach the history, basic hardware, and process of world-building in virtual reality in a two-part online workshop. 

Jun 9 2020 to Jun 11 2020

Getting Started with TouchDesigner

This workshop will provide an introduction to workflows and techniques for creating real-time visuals and form a foundation of knowledge to enable one to continue exploring and learning TouchDesigner.

Past workshop
Jun 1, 2013

Sound Art in Pure Data

In our second Pure Data workshop, we'll apply what we picked up in the first session to sound: recording it, playing it back and making it do strange and unpredictable things. We'll explore effects like delays and distortion, we'll speed sound up, slow it down and make it go backwards, and we'll think about it musically, building a basic sequencer.

Past workshop
May 30, 2013

Glitch: Embracing the Mistake

Glitch art

Glitch art is an amorphous term - a canopy who's tenants slip under and out of. These terms can be expanded to include much more than might immediately come to mind. This is because at their core they're simply a loose link to a key concept: the interest in the ‘mistake’” - Nick Briz

Past workshop
May 25, 2013

Interactive Video in Pure Data

About the workshop: 

In one afternoon, you'll learn how to make interactive, sound-responsive video using a totally free visual programming environment called Pure Data.

Pure Data, also known as Pd, is an open source graphical programming environment. It is frequently used by artists and musicians to create custom digital sythesizers, images that respond to sound and other inputs, or to interface with hardware such as Arduino and midi keyboards.

Past workshop
May 11, 2013

Electronics Fabrication

Getting your project working in the lab is only the first step! We’ll show you how to build it to survive, and to look good while doing it. Topics include:

How to solder.
How to choose appropriate wire and cable for your project, and techniques for wiring, including splicing and cable management.
How to use materials such as heat-shrink tubing to make your project safer and more reliable.
How to work with printed circuit boards-installing AND removing components, and how to mount the board itself.

Past workshop
Apr 24, 2013

Intro to Computer Vision with OpenFrameworks

openFrameworks is a C++ toolkit designed by a global community of media artists, with an emphasis on real time interaction. openFrameworks provides tools for accessing and connecting different types of devices, software, hardware, and media. openFrameworks has been used for everything from crowd-scale interactive installations, to live visuals, generative music, and conceptual art.

Past workshop
Apr 18, 2013

Motors Part 2: Steppers, Servos & Arduino Control

In session 2 we'll talk about more complicated motors (servomotors and stepper motors) that require electronic circuits or microcontrollers to make them work. We'll talk about how to choose the right servo or stepper motor for the job. We'll discuss examples of control circuits such as the 555 timer that can be used to control the speed of a DC motor. We'll also discuss how to use the Arduino microcontroller to control speed and direction of DC motors, servomotors and stepper motors. We'll look at some of the motor controller boards that can be used with the Arduino.

Past workshop
Apr 11, 2013

Motors Part 1: AC/DC & Mechanical Mayhem

In the first of two motor workshops, we'll deal with simple motors that don't require complicated circuits to control them: DC motors and AC motors. We'll start by explaining how motors work, how to select theright kind of motor to do the job, and finally, how to mechanically connect the motor to whatever it is you want to move. 

Then we'll get our hands dirty, trying out some different motors and mechanical components like gears, cams and couplings.


Past workshop
Apr 4, 2013

Parametric 3D models with Grasshopper

ast week, we learned Rhinoceros, a powerful 3D modelling software frequently used in 3D fabrication. This week, we'll plug in a powerful Rhino add-on called Grasshopoper to create elaborate parametric forms. It's an increasingly popular tool among architects and designers, as an easy tool for creating shapes based on complicated math. Interface-wise, it sort of looks like Max or Pure Data, but for 3D modelling.


Past workshop
Mar 28, 2013

Intro to 3D printing with Rhinoceros


In a 3 hour crash course, we will cover the basics of generating and editing 3D models ready to print with a 3D printer. 

We'll be using Rhinoceros, a powerful 3D modelling software well-suited to creating models for fabrication, and the MakerBot Replicator 2 3D printer.

This class will be an introduction to computer modeling and rapid prototyping. At the end of the workshop we will use Interacces' 3D printer to print our models!