Oct 18 2020

Democratizing Mushroom Cultivation: Fungal Bio-Materials

Get introduced to the fantastic potential of mycelium for collaboration and experimentation at the intersection of art and science. 

Oct 24 2020

Microbial Life in Mud

In this hands-on online workshop, participants will create sculptures that use mud as a medium in order to explore the life within it and our connections to it. 

Oct 28 2020

Intro to Sound Synthesis in Max/MSP

This workshop led by Jessica Ekomane will give an introduction to elementary skills for working with sound synthesis in the music programming software Max, in the context of experimental electronic music performance and sound art.

Nov 5 2020

Live Coding in Supercollider

Joanne Armitage will show participants how to get started making music with code in SuperCollider, a powerful open-source platform for audio synthesis and algorithmic composition.

Nov 7 2020 to Nov 14 2020

Parametric Thinking with Images

In this workshop, we will learn how to transform images into designs and patterns, or abstract them into 3D forms using Grasshopper3D. 

Nov 10 2020 to Nov 12 2020

Immersive Audio: Experimental Sound Design in Unity3D

Join us to explore how to build adaptive and sonic environments using Unity3D, FMOD, and Ableton’s Max for Live. 

Nov 17 2020 to Nov 19 2020

Generating Images with Shaders

Learn how to make algorithmic images and animations with GLSL shaders. 

Nov 24 2020 to Nov 26 2020

Create a Discord Bot!

Together we will explore the wonderful world of online communities and learn how to use code to customize your own bot in Discord servers. 

Past workshop
Jun 25, 2015


signalJam~ is an event for live coding audio compositions for users of Max MSP or Pure Data. This event is all about play, experimentation and improvisation. This is not a workshop, rather it is a creative play space for all levels of skill! 

This event is pay-what-you-can, with a suggested donation of $10.  To track enrollment, please register ahead of time.


Rules of signalJam~:

Because of the open nature of this live coding session, we need to set some perimeters to ensure that it is fun and accessible for everyone.

Past workshop
Jun 23, 2015

3D Modelling for 3D Printing

Have you still not used a 3D printer yet?  We've got two new Ultimaker 2 3D printers and a NextEngine 3D scanner in the studio, so you should learn to 3D model so you can 3D print.  In this workshop you will be introduced to 3D modelling using 123D software, and learn the design rules for 3D printing, how to prepare your files, choose filaments, and set up the 3D printer to print (you'll print, too!).

What to Bring:

Past workshop
Jun 11 - 18, 2015

Max for Ableton Users

This is an exciting time for electronically produced sounds because the lines between instrument, environment, gesture, and performance are all mixing into a pumping aural cocktail. In these workshops you will learn basic approaches and techniques used to create interactive and generative sonic experiences. This is ideal for participants looking to create interactive audio installations or learn some nifty tricks to enhance their audio performances with technology.


Part 1: Introduction to Max For Live and MSP

Past workshop
May 28, 2015

Interfacing Arduino and Max 7

Custom electronics allows you to create unique interfaces and experiences for your interactive installations. Learn how to approach electronics projects from a graphical flow programming approach. Connect switches and sensors to Audio and Video, or control output like LED's based off of audio and video events!

Materials: We'll loan you an Arduino for the workshop, which you're welcome to purchase at the end of the workshop if you like.

Past workshop
May 16, 2015

Wearables and Collaborative Performance

In this full-day workshop you will learn to use Bluetooth and Arduino (in the form of the LightBlue Bean) as well as various body sensors to create generative designs through collaborative performance. You will get your feet wet with writing Arduino code, reading and managing sensor data, sending wireless messages and interfacing with Processing.  You'll learn to think conceptually about the body and its relationship to time, space, and technology.

Past workshop
May 7 - 21, 2015

Interactive Installations in Max 7: A 3-Part Series

NOTE: This is a 3-part workshop series taking place across three Thursdays: May 7, May 14, May 21. You are welcome to sign up for one workshop individually or all three.

In this workshop, we will learn the ins and outs of the Max 7 programming environment as well as some universal concepts to most programming languages as well as electronics. To do this, we will learn the basics of manipulating both pre-recorded and live video feeds in real-time!

Introduction to Max 7

Thursday May 7, 7-10pm

Past workshop
Apr 16 - 30, 2015

Arduino for Artists: a 3-Part Series

NOTE: This is a 3-part workshop series taking place across three Thursdays: April 16, April 23rd, and April 30th. You are welcome to sign up for one workshop individually or all three.

Past workshop
Feb 21, 2015

Intro to Interactive Art with Max 7

Max 7 is a perfect tool for artists learning to create interactive installations, particularly those which use camera or audio input. It's a graphical approach to programming, in which artists create "patches" by visually connecting objects which represent inputs, outputs and functions, rather than typing out lines of code.

We're going to learn how to use this powerful tool to create an interactive video piece!


Past workshop
Feb 19, 2015

Vector Festival Workshop: Glitch.Jam.3

The return of Vector's immensely successful glitch.jam workshop!

What’s a Glitch.Jam? It’s part-workshop/ part jam, where Team Vector will walk you through the basics of circuit bending battery operated / plug and play gaming devices. We’ll show you how to crack them open, and how to employ a variety of techniques to create your own game glitches!