Workshops

Jun 1 2019 to Jun 15 2019

Intro to Projection Mapping with TouchDesigner

SOLD OUT -- Join us for an introduction to the TouchDesigner interface to learn standard techniques of projection mapping to turn objects and spaces into display surfaces for video projection.

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Jun 4 2019 to Jun 11 2019

Building Interactivity: An Introduction to Unity and Biosignals

Learn how to use the game engine Unity to construct an interactive digital experience with real-time biofeedback from the user.

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Jun 22 2019 to Jun 26 2019

Touch, Sound, Pulse: DIY Vibrotactile Systems

Learn about the multisensory and emotive world of vibrotactility with David Bobier of VibraFusionLab and build your own wearable and handheld vibrotactile device. 

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Jun 25 2019 to Jul 2 2019

Slime Mold as Capacitive Storytelling

Slime mold is a beautiful living monoculture. Due to its tendency to grow in the pattern of nodes and branches, new media bio-artists have been using it as a medium to represent everything from the functionality of the Internet to diaspora migration patterns of the human race.

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Jun 29 2019

Build Your Own Psychogeographic Noise Synth!

In this hands on workshop, you will learn how to build your own experimental noise synthesizer - the Fort Processor! All the necessary components in kit format will be provided, as well as guidance to build your device from scratch. 

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Jul 6 2019 to Jul 20 2019

PUFF! Create Inflatable Forms

Are you interested in experimenting with the inflated form? Join us for a three-session masterclass taught by renowned installation artist Marcia Huyer and learn how to create your own large-scale inflatable sculpture from scratch. The workshop will finish with a collaborative outdoors presentation. 

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Past workshop
Aug 23, 2014

Summer Sampler Series: Processing Quick Class

Quick, Cheap, Fun, and Really, Really Useful.

InterAccess' Summer Sampler workshops are 2-hour mini classes intended for artists and creatives with little or no experience in electronics, microcontrollers, or coding. At just $10 a pop, both of our Summer Sampler Sessions are intended to introduce you to the interactive media tools you need to tackle that ambitious summer project you've been dreaming of.

In the Processing Quick Class, you'll learn the basics of creative coding, using the Processing language.

From Processing.org:

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Past workshop
Aug 14, 2014

Creating Interactive Art Installations, Part 3: Interactive Video

IN THIS SESSION:

In the final workshop of this series, we will learn how to detect user presence and interaction. We'll use a webcam as an input to trigger events, and explore a number of different techniques that allow your project to "see" people around them and respond accordingly.

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Past workshop
Aug 7, 2014

Creating Interactive Art Installations, Part 2: Introduction to Interactive Audio

IN THIS SESSION:

In this second workshop in the series, we will get familiar with the basics of digital audio and how to use live audio to make sound reactive work!

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Past workshop
Jul 31, 2014

Creating Interactive Art Installations, Part 1: Introduction to Max 6

In this session:

In the first workshop of the series, we'll learn the basics of manipulating both pre-recorded and live video feeds in real-time. To get there, we'll use the Max 6 programming environment. 

Max 6 is a perfect tool for artists learning to create interactive installations, particularly those which use camera or audio input. It's a graphical approach to programming, in which artists create "patches" by visually connecting objects which represent inputs, outputs and functions, rather than typing out lines of code.

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Past workshop
Jul 17, 2014

Summer Sampler Series: Arduino Quick Class

Quick, Cheap, Fun, and Really, Really Useful.

InterAccess' Summer Sampler workshops are 2-hour mini classes intended for artists and creatives with little or no experience in electronics, microcontrollers, or coding. At just $10 a pop, both of our Summer Sampler Sessions are intended to introduce you to the interactive media tools you need to tackle that ambitious summer project you've been dreaming of.

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Past workshop
Jul 3 - 17, 2014

Learn to Program Video Games with Stencyl

Note: This is a 3-part workshop, taking place on Thursdays July 3, 10, and 17, from 7-10PM. Registering here signs you up for all three workshops.

If you’re interested in learning how to program video games or other interactive digital media, Stencyl -- a freely-available, beginner-friendly 2D game engine -- is an excellent place to start. You’ll learn how to build a game with movement, physics, graphics, and interactivity, and also learn core coding and logic flow concepts that are applicable to almost all programming languages and frameworks.

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Past workshop
Jun 12 - 26, 2014

Create iOS & OSX Apps with Cocoa and Objective-C

Note: This is a 3-Part Workshop, taking place on Thursdays, June 12, 19, and 26. Registering on this page signs you up for all three workshops automatically.

About the Workshop:
You've just been struck with a bolt of inspiration for a "killer app" that will certainly make you millions on the App Store. Or maybe you have an idea for an interactive art project that will use a customized downloadable app. Now, if only you could implement your genius idea...  

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Past workshop
Apr 24 - 28, 2014

Stepper Motors Workshop

InterAccess Thursday, 24 April 2014 from 7:00 PM to 10:00 PM (EDT) Toronto, ON

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Past workshop
Apr 17, 2014

Motors Workshop

In the first of two motor workshops, we'll deal with simple motors that don't require complicated circuits to control them: DC motors and AC motors. We'll start by explaining how motors work, how to select the right kind of motor to do the job, and finally, how to mechanically connect the motor to whatever it is you want to move. 
Then we'll get our hands dirty, trying out some different motors and mechanical components like gears, cams and couplings.

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