Jul 5, 2012
About the workshop.
DMX is a communication protocol that has become standard in theatrical lighting and effects control. You know the hardware already: DMX cables are those big fat ones with three or five prongs, and you see them around any concert or theatre set-up.
Jun 28, 2012
About the workshop.
This hands-on workshop will teach the basics of robotic components, in theory and in practice. We’ll take apart off-the-shelf devices to identify motors, switches, batteries, and power supplies that make these devices move, and then learn how to re-appropriate them into our own robotic projects. No computers, microcontrollers, or programming necessary.
Jun 19 - 21, 2012
About the workshop
The workshop will introduce you to a variety of different sensors. Explain how they work, show the three different types of interfaces to work your sensor and prepare you for using any sensor you would like in the future. This course is designed to show you all the dirty tricks to avoiding the microcontroller to make interactive art, it is also designed to learn to understand when you need a microcontroller to make your projects work.
Jun 16, 2012
NOTE: ONLINE REGISTRATION FOR THIS EVENT HAS CLOSED. BUT YOU CAN STILL COME IN TO THE WORKSHOP AND BUY THE KIT AND HANG OUT! LOTS OF SPOTS STILL AVAILABLE!
(Image and PCB design by Rob Cruickshank)About the workshop
It's the granddaddy of circuit-bending sound instruments. It's a cherished "First Electronics Project" memory for countless nerds! And it's fun and fast to build even for total electronics beginners! It's the Atari Punk Console!
Jun 14, 2012
From Breadboard to Biennale!About the workshop:
Getting your project working in the lab is only the first step! We'll show you how to build it to survive, and to look good while doing it. Topics include:
Jun 2, 2012
Making the World Move Artfully explores the use of motors and other sources of movement within art making. The workshop has been created to provide an overview of the many methods of making things go that are available to artist. It will explore how to choose the best option for a given task, and finally how these decisions influence the way in which an artwork is seen and understood.