Workshops

Oct 18 2020

Democratizing Mushroom Cultivation: Fungal Bio-Materials

Get introduced to the fantastic potential of mycelium for collaboration and experimentation at the intersection of art and science. 

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Oct 24 2020

Microbial Life in Mud

In this hands-on online workshop, participants will create sculptures that use mud as a medium in order to explore the life within it and our connections to it. 

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Oct 28 2020

Intro to Sound Synthesis in Max/MSP

This workshop led by Jessica Ekomane will give an introduction to elementary skills for working with sound synthesis in the music programming software Max, in the context of experimental electronic music performance and sound art.

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Nov 5 2020

Live Coding in Supercollider

Joanne Armitage will show participants how to get started making music with code in SuperCollider, a powerful open-source platform for audio synthesis and algorithmic composition.

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Nov 7 2020 to Nov 14 2020

Parametric Thinking with Images

In this workshop, we will learn how to transform images into designs and patterns, or abstract them into 3D forms using Grasshopper3D. 

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Nov 10 2020 to Nov 12 2020

Immersive Audio: Experimental Sound Design in Unity3D

Join us to explore how to build adaptive and sonic environments using Unity3D, FMOD, and Ableton’s Max for Live. 

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Nov 17 2020 to Nov 19 2020

Generating Images with Shaders

Learn how to make algorithmic images and animations with GLSL shaders. 

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Nov 24 2020 to Nov 26 2020

Create a Discord Bot!

Together we will explore the wonderful world of online communities and learn how to use code to customize your own bot in Discord servers. 

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Past workshop
Oct 4, 2012

Intro to Generative Art & Processing

About the workshop.

Processing is a versatile tool frequently used by artists to create screen- and projection-based images and videos capable of responding to live data input (sensors, online information, etcetera). In addition, Processing integrates very well with the Arduino microcontroller, allowing artists’ computer programs to interact with the physical world.

This workshop is designed for those with little or no programming experience.

From Processing.org:

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Past workshop
Sep 29, 2012

Sensors Workshop

About the workshop.

 The workshop will introduce you to a variety of different sensors. Explain how they work, show the three different types of interfaces to work your sensor and prepare you for using any sensor you would like in the future. This course is designed to show you all the dirty tricks to avoiding the microcontroller to make interactive art, it is also designed to learn to understand when you need a microcontroller to make your projects work.

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Past workshop
Sep 6 - 13, 2012

Intro to Arduino

If you've seen a piece of interactive, robotic, or electronic art recently that made you say "How'd they do that?" there's a pretty good chance that the answer is: "Arduino." This tool is proving to be endlessly versatile as it inspires growing numbers of artists, hobbyists, and makers to take on interactive projects.

From Arduino.cc:

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Past workshop
Aug 9 - 16, 2012

Responsive Sound & Real-Time Code with SuperCollider (2 PART WORKSHOP)

What is SuperCollider?

SuperCollider is an environment and programming language for real-time audio synthesis and algorithmic composition. What does that mean? Basically, it's an incredibly powerful tool for turning data into audio compositions.

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Past workshop
Jul 19, 2012

Workshop: Reactive Works - Audio & Video Control with Arduino and PureData

What's this workshop all about?

Learn a relatively easy way to create reactive video and audio works
that respond to physical sensors such as knobs, switches, and infrared
distance sensors all without having to write any code. In this
workshop we cover how to use a toolkit of hardware and software
(Sensors + Arduino + Firmata + Pduino + Pure Data) together to make
some weird and interesting things. If you want to use your own audio
and video clips in the workshop, get in touch ahead of time and we'll

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Past workshop
Jul 12, 2012

Designing with Depth: Kinect for the Kinda Non-Mechanical Audience

About the workshop.

The Microsoft Kinect is a camera that sees in 3D. It makes it easy to help your computer make sense of the world.

This workshop will focus on using the Kinect to make your computer-attached projects see better. We'll learn about the basics of installing and using the Kinect (mac only, I'm afraid), some introductory computer vision, and using these tools to make your work see like you, move like you, and even look like you.

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Past workshop
Jul 5, 2012

Workshop: Arduino & DMX control with David McCallum

About the workshop.

DMX is a communication protocol that has become standard in theatrical lighting and effects control. You know the hardware already: DMX cables are those big fat ones with three or five prongs, and you see them around any concert or theatre set-up.

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Past workshop
Jun 28, 2012

Workshop: Intro to Analog Robotics with Michael Awad

About the workshop.

This hands-on workshop will teach the basics of robotic components, in theory and in practice. We’ll take apart off-the-shelf devices to identify motors, switches, batteries, and power supplies that make these devices move, and then learn how to re-appropriate them into our own robotic projects. No computers, microcontrollers, or programming necessary.

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Past workshop
Jun 19 - 21, 2012

Workshop: Sensors! with Jessica Field

About the workshop

The workshop will introduce you to a variety of different sensors. Explain how they work, show the three different types of interfaces to work your sensor and prepare you for using any sensor you would like in the future. This course is designed to show you all the dirty tricks to avoiding the microcontroller to make interactive art, it is also designed to learn to understand when you need a microcontroller to make your projects work.

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