Workshops

Jul 11 2025

VF25 | My Computer and I Watch Each Other (Digital Embodiment Poetics)

Explore how body gestures can generate poetic texts, visual fragments, and ambient responses using p5.js and MediaPipe to create a browser-based interactive artwork.

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Jul 13 2025

VF25 | Pocket Portal Power Play: Wi-Fi Access Points with a Twist

Learn how to create a custom Wi-Fi access point and web server which will appear as public Wi-Fi to surrounding devices and display your custom site.

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Jul 16 2025

VF25 | Ritual of Reuse

You’re invited to bid farewell to, and find new life for, deceased game controllers. By repairing our relationships with broken technologies, can we repair our relationships with each other and our larger ecosystems? In this ceremonial teardown, we reflect on hardware life-cycles and the physical footprints left by our technologies.

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Jul 19 2025

VF25 | Ephemeral Matter: Hand Sculpted 3D Printing

Sculpt by hand, 3D scan, and 3D print a unique personal effigy using multiple material filaments in this beginner-friendly, hands-on intro to 3D printing and OrcaSlicer.

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Jul 26 2025

VF25 | 3D Scanned Portraiture

Create a personalized 3D-scanned portrait using Blender and a handheld scanner. This fun, hands-on workshop is ideal for those with basic 3D skills—perfect for a profile picture with flair!

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Past workshop
May 7 - 21, 2015

Interactive Installations in Max 7: A 3-Part Series

In this workshop, we will learn the ins and outs of the Max 7 programming environment as well as some universal concepts to most programming languages and electronics while learning the basics of manipulating both pre-recorded and live video feeds in real-time!

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Past workshop
Apr 16 - 30, 2015

Arduino for Artists: a 3-Part Series

In the Arduino for Artists series, you will be introduced to creative coding, circuit construction, sensors, actuators and much more.  

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Past workshop
Feb 21, 2015

Intro to Interactive Art with Max 7

This workshop will give an overview of how to trigger videos using a camera input. As we go through the process, we'll learn how to navigate the Max 6 interface, and learn very basic approaches to initiating interaction with accessible hardware tools.

 

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Past workshop
Feb 19, 2015

Vector Festival Workshop: Glitch.Jam.3

Glitch.Jam is a part-workshop/ part jam, where Team Vector will walk you through the basics of circuit bending battery operated / plug and play gaming devices. We’ll show you how to crack them open, and how to employ a variety of techniques to create your own game glitches!

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Past workshop
Nov 29, 2014

The Craft of Electronic Fabrication with Rob Cruickshank

This workshop covers tricks and tips for good breadboarding, soldering techniques for everything from circuit boards to audio connectors, how to mount controls such as switches and potentiometers, how to wire various sorts of connectors, and how to deal with wire and cable, both inside a project, and in larger installations.

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Past workshop
Nov 13, 2014

Creative App Development, Part 3: Intermediate Interface, and Introducing Swift

In this last session of a three-part series, we'll move on from Objective-C to do a little bit of overview and integration of Apple's new Swift programming language. Be the first one of your friends to code in the hip new style! 

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Past workshop
Nov 6, 2014

Creative App Development Part 2: Interface Design for Desktop and iOS

 In just a few lessons, you will pick up the basics of writing and compiling your code in Apple’s development environment, XCode, language basics in Objective-C, and navigating the Cocoa framework.

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Past workshop
Oct 30, 2014

Creative App Development, Part 1: Objective-C and Cocoa fundamentals

 In just a few lessons, you will pick up the basics of writing and compiling your code in Apple’s development environment, XCode, language basics in Objective-C, and navigating the Cocoa framework.

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Past workshop
Oct 18 - 19, 2014

Intro to Electronics with Rob Cruickshank

In this workshop we will cover the basics of electricity, starting with Ohm’s Law, work our way up to building simple digital circuits with CMOS chips, transistors and LEDs, and discuss how to interface these circuits with the ‘real world’ of motors, sensors, and other devices. 

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