Workshops

Dec 7 2024

Anti-Making Making Club #1: Laser Cutting 101

Learn to use, understand, and critique digital fabrication techniques with a community of well-meaning, anti-consumerist, anti-maker makers.

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Dec 14 2024

Co-Creative Code: Human-AI Art Lab with p5.js & Cursor

In this hands-on workshop, we'll combine human and computational expression, coding generative artworks in partnership with AI.

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Past workshop
Oct 18 - 19, 2014

Intro to Electronics with Rob Cruickshank

In this workshop we will cover the basics of electricity, starting with Ohm’s Law, work our way up to building simple digital circuits with CMOS chips, transistors and LEDs, and discuss how to interface these circuits with the ‘real world’ of motors, sensors, and other devices. 

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Past workshop
Sep 25, 2014

Creating Images from Code Using Processing

This workshop focuses on simple techniques for making art based on code. These techniques can be applied to algorithmic art, data visualization, or graphic design.

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Past workshop
Sep 18, 2014

Introduction to Video Glitch Processes

This workshop will include a brief artist talk about glitch and glitch art techniques, an overview and exploration of the software necessary to glitch video, tips on where to source video material and what kinds of material are best to work with, an introduction to various experimental techniques and methods of outputting the files.

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Sep 4, 2014

Turn Anything Into An Interactive Controller: MaKey MaKey Workshop with Pearl Chen

Join in on this 3-hour, hands-on workshop to explore what you can do with physical computing. Use a real banana to enhance a banana throwing game. Use real water to enhance a swimming tutorial app. Use tilt sensors to add physical exercising to any software program. Wherever your imagination takes you.

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Past workshop
Aug 23, 2014

Summer Sampler Series: Processing Quick Class

In the Processing Quick Class, you'll learn the basics of creative coding, using the Processing language.

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Past workshop
Aug 14, 2014

Creating Interactive Art Installations, Part 3: Interactive Video

In the final workshop of this series, we will learn how to detect user presence and interaction. We'll use a webcam as an input to trigger events, and explore a number of different techniques that allow your project to "see" people around them and respond accordingly.

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Past workshop
Aug 7, 2014

Creating Interactive Art Installations, Part 2: Introduction to Interactive Audio

In this second workshop in the series, we will get familiar with the basics of digital audio and how to use live audio to make sound reactive work!

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Past workshop
Jul 31, 2014

Creating Interactive Art Installations, Part 1: Introduction to Max 6

In the first workshop of the series, we'll learn the basics of manipulating both pre-recorded and live video feeds in real-time. To get there, we'll use the Max 6 programming environment. 

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Past workshop
Jul 17, 2014

Summer Sampler Series: Arduino Quick Class

In the Arduino Quick Class, we'll introduce students to the most common tool used today to create physical, interactive projects. If you've seen a piece of interactive, robotic, or electronic art recently that made you say "How'd they do that?" there's a pretty good chance that the answer is: "Arduino." 

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