Workshops
Past workshop
Aug 7, 2014
Creating Interactive Art Installations, Part 2: Introduction to Interactive Audio
In this second workshop in the series, we will get familiar with the basics of digital audio and how to use live audio to make sound reactive work!
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Past workshop
Jul 31, 2014
Creating Interactive Art Installations, Part 1: Introduction to Max 6
In the first workshop of the series, we'll learn the basics of manipulating both pre-recorded and live video feeds in real-time. To get there, we'll use the Max 6 programming environment.
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Past workshop
Jul 17, 2014
Summer Sampler Series: Arduino Quick Class
In the Arduino Quick Class, we'll introduce students to the most common tool used today to create physical, interactive projects. If you've seen a piece of interactive, robotic, or electronic art recently that made you say "How'd they do that?" there's a pretty good chance that the answer is: "Arduino."
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Past workshop
Jul 3 - 17, 2014
Learn to Program Video Games with Stencyl
In this workshop, you’ll learn how to build a game with movement, physics, graphics, and interactivity, and also learn core coding and logic flow concepts that are applicable to almost all programming languages and frameworks.
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Past workshop
Jun 12 - 26, 2014
Create iOS & OSX Apps with Cocoa and Objective-C
In just a few lessons, you will pick up the basics of writing and compiling your code in Apple’s development environment, XCode, language basics in Objective-C, and navigating the Cocoa framework.
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Past workshop
Apr 24 - 28, 2014
Stepper Motors Workshop
In this, the second of two workshops based on different types of motors, we'll work with stepper motors.
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Past workshop
Apr 17, 2014
Motors Workshop
In the first of two motor workshops, we'll deal with simple motors that don't require complicated circuits to control them: DC motors and AC motors. Then we'll get our hands dirty, trying out some different motors and mechanical components like gears, cams and couplings.
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Past workshop
Apr 12 - 13, 2014
Pure Data: Interactive Video & Objects
In the first afternoon, we'll introduce you to a powerful, open-source visual programming environment called Pure Data. To learn the ropes, you'll make an interactive, sound-responsive video in a single afternoon. In the Sunday session, we'll turn our attention from video to real-world physical projects.
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Past workshop
Apr 10, 2014
Sensors Workshop
In this workshop, we'll learn how sensors and work, examine different kinds of information they output, and make some simple Arduino-based applications that use that sensor data.