Workshops

May 4 2019 to May 11 2019

Intro to Arduino for Artists

Discover Arduino and how to use it for creative projects with electronics. Whether you are interested in robotics, sound, light art, or just plain old tinkering, this workshop by Rob Cruickshank is a great place to start developing your artistic ideas.

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May 14 2019 to May 21 2019

Let's Move it with Motors!

Want to learn how to use motors in your art practice? Join us to explore the fundamental concepts of AC and DC and the mechanics associated with motors.

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May 28 2019

Caffeinated Robots: Combining JavaScript and Robots

Explore the world of JavaScript and what it can do. Learn how to combine Node.js, Johnny-five, and Arduino to create a morse code machine! 

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Jun 1 2019 to Jun 15 2019

Intro to Projection Mapping with TouchDesigner

Join us for an introduction to the TouchDesigner interface to learn standard techniques of projection mapping to turn objects and spaces into display surfaces for video projection.

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Jun 4 2019 to Jun 11 2019

Building Interactivity: An Introduction to Unity and Biosignals

Learn how to use the game engine Unity to construct an interactive digital experience with real-time biofeedback from the user.

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Jun 22 2019 to Jun 26 2019

Touch, Sound, Pulse: DIY Vibrotactile Systems

Artists have been using “Vibrotactility” to combine visual, audio, and tactile elements into a highly sensorial art practice. Join us for an introduction to building your own wearable and handheld vibrotactile system!

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Jun 25 2019 to Jul 2 2019

Slime Mold as Capacitive Storytelling

Slime mold is a beautiful living monoculture. Due to its tendency to grow in the pattern of nodes and branches, new media bio-artists have been using it as a medium to represent everything from the functionality of the Internet to diaspora migration patterns of the human race.

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Jun 29 2019

Build your own experimental noise synthesizer

In this hands on workshop, you will learn how to build your own experimental noise synthesizer - the Fort Processor! All the necessary components in kit format will be provided, as well as guidance to build your device from scratch. 

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Jul 6 2019 to Jul 20 2019

PUFF! Create Inflatable Forms

Are you interested in experimenting with the inflated form? Join us for a three-session masterclass taught by renowned installation artist Marcia Huyer and learn how to create your own large-scale inflatable sculpture from scratch. The workshop will finish with a collaborative outdoors presentation. 

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Past workshop
Nov 10 - 17, 2018

Intro to Unity for Artists

Want to create games, VR experiences, animations, and interactive installations? This workshop will teach you how to work with the powerful and ubiquitous game engine Unity, and how to incorporate new coding techniques into your own art practice.

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Past workshop
Nov 3, 2018

Bluetooth Sonification with GeneraBLE

Create generative art from ambient Bluetooth signals with a Raspberry Pi 3! Learn the steps to install an open source GeneraBLE software and ZynAddSubFX synth, which turn your Pi into a hackable and extensible generative art platform.

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Past workshop
Oct 30 - Nov 6, 2018

Drawing with Code

Join Tess Sutherland as she teaches the ABC’s of algorithmic drawing and interactive animations using Processing, a very friendly programming environment built for artists and designers.

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Past workshop
Oct 23, 2018

Atari Punk Console

Want to make your own DIY sound synthesizer? Join us to learn about the 555 chip, practice your soldering and circuit building skills, and make some old school sounds with the Atari Punk Console!

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Past workshop
Sep 18 - 25, 2018

Intro to Electronics for Artists

Are you interested in creating interactive, new media work or simply need a refresher on electronics? Join Gerald Grison for a two-part introductory workshop on the basics of electronic arts. 

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Past workshop
Aug 9, 2018

Optosonics Workshop

Join Vienna-based artists noid and Klaus Filip for a free hands-on lecture and workshop about the history and technology of optical sound.

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Past workshop
Jul 14, 2018

Intro to Reality Capture for Virtual Places

This is an introductory workshop to the concepts, techniques and production pipelines involved in the creation of alternative virtual places (AR/VR) through the capturing and transformation of reality. The principles and basic techniques of photogrammetry, photorealistic texturing, volumetric video and theory of spatial audio capture will be covered, and an overview on how to quickly bring them all together into a game engine in order to build virtual spaces (AR/VR). A basic knowledge of 3D asset production, image processing and game engine development (Unity) are recommended.

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Past workshop
Jul 3 - 21, 2018

Large Scale Projection Mapping with TouchDesigner

Organised as a 3 part workshop, this series will introduce participants already familiar with the TouchDesigner interface to standard techniques of projection mapping and give everyone the chance to apply the acquired knowledge at the Big on Bloor Festival by throwing some light onto the façade of the Kent School. While the first session will be an introduction to all the tools available in TouchDesigner for mapping surfaces and buildings, the second part of the workshop will be spent in teams exploring and developing ideas for the final night.

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Past workshop
Jun 5 - 12, 2018

Scavenge, Fold, Manipulate: Sampling the Ghost in the Machine

Tasman Richardson presents a beginner’s guide to forming abstract expressions with various analog glitches in this two day workshop. Using examples from his personal practice, Tasman will explain his concept of The New Flesh, and teach participants his methods for seeking, capturing and sorting glitches from CRT rescanning, Atari voltage manipulation, and cross wiring video to audio channels for applications in installation art, live visualizations, audio/video compositions, and more.

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