Skinjob
Curated by Camille Turner
Skin is the vulnerable outer layer that shapes our humanity. In lieu of claws or other protection, we have dermal ridges, fingerprints. Their original function was to allow us to grip things and climb trees to escape quickly from predators. Now we use them to fashion tools and technology as an extension and reflection of our bodies. As we project ourselves into the world and translate our identities into data, the personal becomes impersonal. This age of computer technology symbolizes not so much a shift but an extension and polarization of global imperialism, clearly defining who participates, and at what level. Computers and technology have become essential tools for inclusion in global communication and economics, yet only a small percentage of the world is plugged in. Indeed, more than half the earth's population has never even made a phone call.
The Skinjob exhibition is a part of Social Software, a series of investigations into the social implications of code in contemporary society and its effects on identity, race, representation, communities, post-colonialism, utopian ideals, social activism and cultural politics. Skinjob, the first event in the series, appropriately begins with skin that defines our embodied boundary. The three artists in Skinjob use technology to decode the rich terrain of the body's covering.
Wayne Dunkley's web/installation project Degradation and Removal is both a public intervention and a private, intimate engagement mediated through technology. Degrading a photograph of his face using a photocopier, Wayne made over 260 photocopies and posted them in the downtown core of Toronto and Montreal. He then returned to photograph them after they had been defaced, and written on. Wayne created a website using these recorded responses interwoven with stories of his day-to-day life. The site stimulates viewers to consider their own responses to the/a black male and invites them to contribute their own stories, which he has incorporated into this ever-expanding site.
Ana Rewakowicz's Uniblow Outfit is an interactive wearable technology that brings attention to the fragility of the human body and examines how fantasy projections and desire strategies used in fashion and advertising influence our ideas of comfort and discomfort. The Uniblow Outfit is a suit made from rubber latex that inflates as viewers wearing it walk around the gallery.
Jason Salavon's work is about identity in the digital realm that is translated into simple binary code. The eerie images he produces combine various identities, resulting in an image that is at once everybody and nobody. Salavon's Class of Series consists of two pairs of digital photographs: The Class of 1967 and The Class of 1988. The Class of 1967 was Salavon's mother's graduation class; The Class of 1988 was his own. He scanned senior class photos from his mother's yearbook as well as his own then mathematically averaged them to produce the final prints, providing the viewer with a reorganized data set of the "average" male and female in each graduation class. The intriguing result shows the demographic shift that took place in Dallas/Fort Worth from 1967 to 1988.
Past exhibition
Nov 6 - Dec 7, 2024
DINNER AT THE AUTOMAT ―Casper Sutton-Fosman
The 23rd Annual IA Current Exhibition, DINNER AT THE AUTOMAT, curated by Casper Sutton-Fosman, explores the promises and failures of automation and artificial intelligence.
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Past exhibition
Sep 11 - Oct 12, 2024
the medium is the environment ―Kevin Day
A solo exhibition exploring how the digital environment subjugates both human and natural environments through a data-driven video installation.
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Past exhibition
Jul 18, 2024
VF24 | deu(s ex) machina Showcase
Our five gamemakers in residence have been hard at work making games exploring how technology has enriched/hindered pursuits for sexual intimacy and self-understanding; come join us in celebration, and play some games.