Creating Interactive Art Installations, Part 2: Introduction to Interactive Audio
IN THIS SESSION:
In this second workshop in the series, we will get familiar with the basics of digital audio and how to use live audio to make sound reactive work!
SERIES OVERVIEW:
Learn to create interactive installations, where video, audio, and hardware respond to viewers. Using mostly a graphical programming interface, friendly for coding novices and masters alike, we’ll begin by creating video pieces which respond to viewer’s movements, as seen through a camera input. As the workshop continues, we’ll learn to manipulate sound and basic hardware objects. We’ll also tie that behavior to different types of input, allowing for more complicated and enriching types of user interaction.
This workshop series is divided into three sections. Attendants are free to join at any point in the series, or partake in all three. All three workshops will have interdependent concepts, yet will each focus on a specific techniques used in creating interactive installation art.
ARE THERE KNOWLEDGE/CLASS PREREQUISISTES FOR THIS SESSION:
Attendants are expected to have basic knowledge of Max 6 or Pure Data, or have taken the first course in this series: Introduction to Max 6. Basic understanding of digital audio is an asset but not necessary.
Attendants must have a working microphone and Quicktime installed.
GIVE ME AN EXAMPLE OF A PROJECT THAT USES MAX:
David Rokeby needs no introduction and often tends to use Max as a major component for his projects. His piece Watch (1995-2008) uses some of the same basic techniques that we will discuss in this workshop. http://www.davidrokeby.com/watch.html
WHAT WILL WE GET TO TAKE HOME?
All patches created in the class will be available for the students as well as helpful resources created by the instructor.
WHAT DO WE NEED TO BRING?
You'll need a laptop. A Mac is prefereable, but Max runs on PCs and our instructor Kyle has experience in both environments.
You'll have to download and install the Max 6 trial here: http://cycling74.com/downloads/
Important note! The Max 6 Demo only works for 30 days! And our workshop is 3 weeks long! So don't install and run this until just before the workshop.
ABOUT THE INSTRUCTOR:
Kyle Duffield is a Toronto based intermedia artist and interactive designer. His primary works tend to combine audio, video, and various electronic devices into immersive interactive installations. Kyle is currently focusing on teaching interactive art and creating works in the realm of expanded cinema.
www.kyleduffield.com