Designing With Depth: Kinect for the Processing Audience
About the workshop
The Microsoft Kinect is a camera that sees in 3D. It makes it easy to help your computer make sense of the world.This workshop will focus on using the Kinect to make your computer-attached projects see better. We'll learn about the basics of installing and using the Kinect (mac only, I'm afraid), some introductory computer vision, and using these tools to make your work see like you, move like you, and even look like you. We'll be going over some basic programming techniques for working with kinect data (using openframeworks and Processing), and give an intro to some of the other tools that we can use like FaceOSC, RGB+D, and the OpenNI Toolkit.
How much experience should you have?
Not much experience is necessary, but ideally you've at least taken one of our Processing workshops before, or have done a bit of coding before. If you don't meet the critera, you'll still get an introduction to a lot of tools used to tap into 3D computer vision, but you probably won't be able to understand what's going on under the hood and be able to incorporate it into your own project.
What do you need to bring?
You'll need a notebook, a computer, and if you have one, a project idea. A Mac laptop is not absolutely necessary, but strongly recommended, as it will make things a lot easier. Don't have a computer? Let us know in advance and we'll set you up with a loaner.
NOTE: YOU DON'T NEED TO BRING A KINECT! We've got one to play with. You'll write your code and then take turns plugging into the Kinect.
About the instructor.
Andrew Lovett-Barron is a Toronto designer and principal of Relay, a design consultancy creating interactive experiences at a human scale.
He focuses on designing and developing with emerging technologies that foster connection, establish awareness, and adapt to context. Andrew is a graduate of the University of Toronto and an alumni of top agencies such as TAXI Advertising and Normative Design.
See Andrew's work at http://readywater.ca