Utopics | World Building: Labyrinths
In-person at InterAccess - Register Here!
In this workshop, artist Geoffrey Pugen will demonstrate how to create a labyrinth as a 3D asset and export a rendered video walkthrough of the scene using Unreal Engine 5.1 and Blender 3.5.
About the Facilitator
Geoffrey Pugen is an artist experimenting at the intersection of technology and nature through video, photo and installation. Thematically, Pugen contemplates speculative futures, transhumanism, the impact of nature on society and conflicts between the virtual and the real. His most recent sculptural work integrates video screen technology into architectural forms, creating spatially-synced multi-screen installations. His work has been exhibited at the Museum of Contemporary Art, Toronto, Transmediale, Berlin, WRO Biennial in Poland, Bienal De La Imagen En Movimiento, Buenos Aires, Internationale Kurzfilmtage Oberhausen, Rotterdam Film Festival. He is a recipient of the K.M Hunter Award for Interdisciplinary Art.
Interested participants without access to this equipment may email email@example.com to inquire about renting equipment provided by InterAccess. Access to equipment is provided on a first-come-first-serve basis and is not guaranteed.
Please make sure to prepare and test out this setup well before the workshop. If you run into any issues with installing or using this software, contact firstname.lastname@example.org for troubleshooting advice.
Questions? If you have any questions about the workshop or special requirements, please contact us at email@example.com.
Cancellation and Rescheduling Policy: We are unable to accommodate attendee cancellations or refunds less than 1 week prior to a workshop or event. InterAccess reserves the right to cancel or reschedule this workshop if necessary.
Cover image courtesy of Geoffrey Pugen