May 30 - Jun 17, 2000
Curated by Kulwinder Bajar and Mark Jones
Apr 6 - May 6, 2000
The Appearance Machine is a perpetual animation device. It slowly grinds away, manufacturing scatological dramas from wrappers, packing material and other debris salvaged from its immediate surroundings. These objects form the set and become characters of a self-evolving, televisual world that is delivered to select locations via live feed from a broadband Internet link.
Mar 4 - 18, 2000
Pandora's Box―Christian Bock, Joe Davis, Francis LeBouthillier, Dinka Pignon, Victoria Scott and Kent Tankred
Curated by Graham Smith
The story of Pandora is one of curiosity and risk, of choice and unforeseen consequences. The Pandora’s Box exhibition uses this familiar tale to explore some of its obvious parallels to our contemporary encounter with technology.
Jan 28 - Feb 19, 2000
Machinery and raw emotion collide in this drama of direct encounter between the human body and its technological extensions. In the most recent manifestation of The File Cabinet Project, installation and performance artist Istvan Kantor links his ongoing exploration of the sculptural system and kinesonic potential of the file cabinet to the abused and eroticized human body.
Nov 26 - Dec 18, 1999
Featuring the video sculptures:
Timepiece: Kiss the Future – a video sculpture that utilizes a newly adapted version of the original 1838 Wheatstone stereoscope in combination with 3D computer animation to extend the potential of 2D video images in order to examine the ways in which representations of space and the body are moulded by the belief systems and technologies of various time periods.
Sep 10 - Oct 9, 1999
Game Girls ―Judy Cheung, Paula Gignac, Nancy Paterson, Cheryl Sourkes and Carla J. Wolf. Curated by Kathleen Pirrie Adams
Game Girls is an exhibition of interactive installations, CD-ROMs and video projections that play fast and loose with the usual rules of the game. Using shooting gallery, arcade kiosk and computer game structures as a basis for their work, each artist offers a highly individual answer to the games industry's "holy grail" question: What games do girls want to play?
May 14 - Jun 12, 1999
Remembering in states of you,
the feeling of your bright light sound wave,
like a shaking timber.
Together we make a song to filter light and bathe.
Changing, resting, disappearing.
SenseBus is a collaboratively built, interactive sensory environment. There is no central "brain." There are no screens, mice or keyboards. Using the type of microprocessors found in washers and dryers, the SenseBus system circulates sense information within a distributed network of sensory modules.
Apr 21 - May 1, 1999
Tactile Video―An exhibition of interactive video installation art conceived and coordinated by Jeff Mann
Ephemeral visions – thirty apparitions per second – trying to get in touch... can interactive video cross over from cyberspace into material reality? Spectres of light with animalistic awareness, ubiquitous presence, sensation, impression, embraceable tactility. Would you rather point and click, or dance and kiss?