Exhibitions

Events

Exhibitions

Workshops
Current exhibition
Nov 6 - Dec 7, 2024

DINNER AT THE AUTOMAT ―Casper Sutton-Fosman

The 23rd Annual IA Current Exhibition, DINNER AT THE AUTOMAT, curated by Casper Sutton-Fosman, explores the promises and failures of automation and artificial intelligence. 

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Past exhibition
Jan 15 - Feb 15, 2020

The Upper Side of the Sky―Jawa El Khash

InterAccess presents a solo exhibition by Jawa El Khash, winner of the 2019 InterAccess Media Arts Prize

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Past exhibition
Nov 6 - Dec 7, 2019

Scaffolds I can no longer see―Curated by Sophia Oppel and Philip Leonard Ocampo

An exhibition by IA Current co-curators Sophia Oppel and Philip Ocampo that reveals the unseen algorithms that govern digital infrastructures.

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Past exhibition
Sep 11 - Oct 26, 2019

Janus―Tasman Richardson

Tasman Richardson's installation work Janus layers Atari 2600 glitch imagery to explore temporal order, failure, and transformation.

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Past exhibition
Jul 11 - Aug 17, 2019

Future Relics―Curated by Katie Micak and Martin Zeilinger

Vector Festival's 2019 flagship exhibition exploring outlooks on digital culture and the environment that oscillate between the playful and the critical, the hopeful and the dystopian.

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Past exhibition
Jul 11 - 14, 2019

African Space Dream―Milumbe Haimbe

A video installation of Milumbe Haimbe's animation, African Space Dream

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Past exhibition
Jul 11 - 14, 2019

Canadian Abstracts | GIF―Jordan Shaw

A GIF artwork created using a Generative Adversarial Network trained on Lawren Harris paintings

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Past exhibition
Jul 11 - 14, 2019

Local Host: Post-Human Media Arts―John Ayliff, Matt DesLauriers, Droqen, Nick Montfort, Vera Sebert

An online exhibition of digital artworks that imagine worlds outside of humanity's follies

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Past exhibition
Jul 11 - 14, 2019

Roadkill | GIF―Lorna Mills

A screening of Lorna Mills' GIF Roadkill in Trinity Square Video's vitrine

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Past exhibition
Jul 11 - 14, 2019

The Great Derangement―Iodine Dynamics, Brianna Lowe, Kris Pierce, Zeesy Powers

An exhibition negotiating the lunacies of human-environmental interaction by drawing on the tropes, technologies, and aesthetics of videogame culture

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